TITLE: The City Imagined NAME: Katherine Smith COUNTRY: USA EMAIL: kathsth@pacbell.net WEBPAGE: http://www.bigfoot.com/~kathsth/ TOPIC: The City COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: imagined.jpg ZIPFILE: imagined.zip RENDERER USED: povray 3.1 TOOLS USED: Povray, Brio track, ruler, calipers, graph paper and pencil, Law of Cosines, and my Palm Pilot equipped with a GoType keyboard. :-) RENDER TIME: Time For Parse: 0 hours 1 minutes 33.0 seconds (93 seconds) Time For Trace: 6 hours 19 minutes 22.0 seconds (22762 seconds) Total Time: 6 hours 20 minutes 55.0 seconds (22855 seconds) Literally half of the render time was the Name and Title box cars in the foreground. Lesson learned: bolding a font by shifting it small amounts over a 3x3 xy grid and then differencing from a super ellipsoid is not a good (efficient) idea. HARDWARE USED: 350MHz Macintosh G4, 320Mb ram. IMAGE DESCRIPTION: I loved playing with Brio train sets and imagining immense cities when I was little. The reality of the toy train set fades into the imagined city. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my first IRTC image and I had a rocking good time. Quite frankly I obsessed about this competition, I put in at least 20 hours a week. I was so obsessed that I had to buy a keyboard for my PalmV so I could edit povray files while I was on the train to work! I have to stay out of the next round though, in order to put my life back together. I discovered povray maybe 3 weeks before the start of this competition and was instantly hooked. Since this was my first major work with povray, I decided that I didn't want to use any image maps or external modelers, to force myself to learn and push povray as far as I could. As a result I got pretty creative with layered textures and texture maps, and ended up with more varied scenery algorithmically than I think I could have using image maps for buildings and houses. The train tracks and trains are modeled after Brio and Brio compatible sets. All track pieces actually exist in the real world and are faithfully modeled at 1in. to 1povray unit. The trains are approximations, since I couldn't borrow any (I borrowed some track) but are based on real trains. There is a track layout engine that takes a list of track pieces and automatically lays them out, checks for loop closure and goes back to the first unclosed branch point to continue. So it's fairly simple to create different tracks, the only weird point is dealing with branch points, and the order that their returned to. There is also a train layout engine which you give a list of objects with sizes, and a linear (non branching) track sequence. Then all the objects are laid out on a path above the specified track sequence. This part was a lot of fun and was what required the Law of Cosines. Figuring out exactly where to put a train car when it's crossing from a left curving arc to a right curving arc of a different radius is fun!! The only part of the image that I'm really dissatisfied with is the aliasing on the buildings in the background. If I'd designed the textures differently, maybe thrown in some dust so the adaptive aliasing routine would give them deeper aliasing... but I ran out of time. The final render is still going and I really hope it finishes soon so I can submit it before the deadline!!! (I have this horrible feeling a bolt of lightening is going to strike and everything is going to crash.) What else... Every thing in this image has been modeled exclusively for this image... not because I'm insane, but just because I'd never done any povray work before. I'm sure the next time I submit it won't be all original. I will probably continue to work on my train track engine because it could really be better. Probably I will add functions to manipulate track trees, so they will be easier to edit. If you know what you want the track to look like ahead of time, it's relatively simple, but if you create a track and then want to add a branch point somewhere in the beginning everything goes to pot. Not that it can't be done, but it becomes a major headache. So that needs work. And my train layout engine could also be expanded. Inspiration for building design was gotten by perusing "Above San Francisco" by Robert Cameron and Herb Caen, a book of aerial photographs of San Francisco I got from a local used book store. Excellent resource. It really helps to look at real objects since people put a lot of time into designing them. I also got building and car etc. color distributions from this book.