TITLE: Pacman NAME: Victor Widell COUNTRY: Sweden EMAIL: vicce.was@home.se TOPIC: Horror COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: pacman.jpg ZIPFILE: pacman.zip RENDERER USED: povray 3.1 TOOLS USED: Moray for Win, sPatch, Photoshop and Povray_s editor. RENDER TIME: Not much HARDWARE USED: Pentium II 300 MHz, 64 Mb ram. IMAGE DESCRIPTION: Shaking with fear, Pacman glanced over his shoulder. He couldn't see anyone in the corridor he had left. He took a deep breath before he managed to walk forward again, and as he turned around a corner, the most wonderful sight stroke his eyes. A long row of white, shiny marbles, each as big as a football, were lying right in front of him. One and one he ate them, he just couldn't get enough. But as he came to the end of the row, he had a strange feeling of being observed. He froze as he saw the two ghosts come closer, but when they were just a few meters away from him turned around and ran. He felt nothing but pure fear. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This scene was inspirated by a Povray sample scene. I saw it the first time when I had downloaded Povray a few years ago and wanted to know what was possible to do. The model of Pacman (my own version) were made in Moray. The teeth are superellipsoids and everything is made using simple CSG. It is also made in two parts; the upper half and the lower half. To make it easier to rotate the eyes, I wrote a little macro that rotates the eyes so that they point in the direction of a coordinate. The ghosts are made in sPatch by extruding a circle. (Of 16 points made by inserting two 8pts. circles and rotate one of them 22.5 degrees, delete every line between its points and add points to the other circle that were welded to the free points.) Then I tried to close the top of the ghost, but every way to do it looked like crap, so I simply added a sphere in Povray_s editor and it looked just fine. The .spt-file is included into the .zip-file. Finally everything was put together in the scene and textured by hand, I had planned to put an imagemaped plane in the background with a photo of someone playing the arcade game were Pacman is is chased, but I ran out of inspiration.