EMAIL: hanspb@c2i.net NAME: Hans Petter Birkeland TOPIC: Horror COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: The ghost in the winecellar COUNTRY: Norway WEBPAGE: http://home.c2i.net/hanspb/ RENDERER USED: Simply 3D 2 TOOLS USED: sPatch Picture Publisher 7 RENDER TIME: 1 hour 25 min HARDWARE USED: AMD k-6, 200 MHz, 64 MB IMAGE DESCRIPTION: There is a party going on at the old mansion and somebody has to go down in the cellar to get some more wine. Suddenly there is a cold wind, and this monk appears, with a sword in his hand. The mansion was buildt on the site of an ancient monastery, where a brotherhood of warrior monks had their home. This particular monk was killed under an attack of vikings, and appears whenever somebody with Norwegian blood comes near. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The walls with openings were created in sPatch and exported as .dxf, then imported into Simply 3D (S3D) and put together with two S3D floor objects (floor and ceiling) to form the room. The door is a S3D wall object. Walls, floor, ceiling and door has standard S3D textures. The stones that form the actual openings are not part of the walls, but separate sPatch objects with a stone texture made by me in Picture Publisher. The skull was found on the internet, at http://www.shilla.org/ where there is a collection of S3D objects. The clothing and sword were modelled in sPatch and exported as .dxf and given standard S3D textures, so was the doorhandle. All other objects were modelled from primitives in S3D Of special interest may be the flame. It consists of two modified cones placed one inside the other, both are partly transparent, and with a light source in the middle. This light source lights up most of the scene, the overall light is then adjusted with another light behind the camera, with shadows turned off.