EMAIL: fjdavid@surf-ici.com NAME: Frank David TOPIC: Landmark COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: A Lighthouse View COUNTRY: USA WEBPAGE: http://members.tripod.com/FrankDavid RENDERER USED: Povray 3.1.a TOOLS USED: PaintShop Pro 4.0, Terrain Maker RENDER TIME: ?? hours ?? minutes HARDWARE USED: Pentium-233 mhz IMAGE DESCRIPTION: A Lighthouse View is based on the Concord Point Lighthouse in Havre De Grace, Maryland. The lighthouse was built in 1827 and was decommissioned in 1975 with plans to make the keeper's dwelling into a museum. I took some artistic license in the scene and the design of the lens as well. This lens is a combination of several different lighthouse lenses that I researched for this project. This is only my second full scene I've created and the second one that I've submitted to the IRTC since I first started playing with POV-Ray early this year. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The lighthouse scene is made up of primitives using a lot of CSG's and textures to accomplish the items. The scene was created using POV-Ray except for the sand, it was created with Terrain Maker. The sand and ground texture map was modified with PaintShop Pro 4.0. The most time consuming item in the scene was the lens. The first time I modeled it I took spheres and cut them into pieces to assembly one vertical frame piece. Then rotated each around the center to make the 8 sided lens. I then gave it a transparency and ior factor which gave dramatic results, however, the lens took over 16 hours to trace. Also, when the lens was put into the scene, the use of ior caused the lens to magnify everything and basicly turned black. I scrapped that lens and changed each panel to a ripple texture on a thin box and scaled it to get the bullseye effect then rotated it around the center to make the 8 sided prism. The light beam is made up of two truncated cones. the inner one being transparent white and the outter being a cloud texture scaled to look like speckles in the light. The boat in the ocean and the one upside down on the shore is the same object of two intersecting spheres CSG's cut and a sail added. The water is a plane with a normal texture of bumps scaled and a finish added to give the desired effect. The sand and ground were made in Terrain Maker as a height field and a color map. All in all I learned a lot with this scene and plan on spending a lot more time developing my use of textures, one of the most difficult parts of turning a "picture" into a scene.