EMAIL:juha-matti.leppala@kolumbus.fi NAME:Juha Leppala TOPIC:Imaginary Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE:Dragons COUNTRY:Finland WEBPAGE:http://www.kolumbus.fi/juha-matti.leppala/ RENDERER USED:POV-Ray 3.1 Superpatch TOOLS USED:sPatch for the dragons (exported as DXF), PSP for the heightfield, 3DWin for converting the dragons from DFX to smooth_triangles RENDER TIME:4h 41m 32s (AA0.1) HARDWARE USED:AMD K6-2 333 Mhz 64 Megs RAM NOTICE:I included the main-.pov file and the .inc(textures) file but I didn't include the Heightfield nor the dragons cause they were 30 Megs in size (ouch). It's easy to create a HF that resembles the one I used but you'll have to live without the dragons :P also you should get the other inludefiles yourselves (tress.inc and galaxy.sf) IMAGE DESCRIPTION:After I saw the topic for this round two ideas came to my head... do a scene about Half-Life or Baldur's gate. Both are computer games if you didn't happen to know that. I finally decided for the favour of BG. It's an addictive game, REALLY! It's the game of the year imho. In this scene someone has killed a baby dragon and it's mother is furiously spitting fireballs all over the forest. (I know there were no dragons in the game, only wyverns but I still made 'em dragons) DESCRIPTION OF HOW THIS IMAGE WAS CREATED:The heightfield was done in PSP. Its a quite simple gradient with noise. I then added the plane of water. It has a media but you really can't tell cause of the reflection and the lack of light. The trees were generated by Sonya Robert's Trees.inc which i had to modify a bit (add the ';'s there). The dragons were made in sPatch. They are basically the same model but I 'Posed' them differently in sPatch. The reeds are simply 2 cylinders + 2 spheres / reed. The ball of fire is constructed from two spheres. I've seen people say that halo is better than media but I actually like what media gave me here :P The two moons are just two spheres (again) and the stars are by the galaxy include file by Chris Colefax.