TITLE: Path from nowhere NAME: Toni Bratincevic COUNTRY: Croatia EMAIL: tbrat@mail.geocities.com WEBPAGE: http://members.xoom.com/Intercepto TOPIC: Water COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: tbwater0.jpg RENDERER USED: POVRay 3.1 for Win TOOLS USED: - Moray 3.0 for modelling - POVRay 3.1 Win writing some elements in scene, textures and rendering - Corel DRAW 7.0 for airplane image maps - Photoshop 4.0 for image and height field maps and converting picture to JPG format RENDER TIME: 18h 9min 30sec HARDWARE USED: Pentium 133 64 Mb IMAGE DESCRIPTION: After I finished my first picture for IRTC, I started doing this one, since my other picture is less conected to water theme. The best way to create picture that's conected to this theme is to make something on the sea, so that water fills up most space in scene. Since sea is simple plane with good texture on it, anyone can make that kind of picture. I decided to created one great human achievements for travel above the water, the bridge. Using some printed pictures of bridges from internet I sucesely created complex structure of bridge. The ice and airplane was created to fill up scene and make it more interesting for you. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: As with previous picture I used Moray modeller for modeling all elements of the scene. Bridge was created in few separated files and in the end imported all elements in one unique scene and export that in POV file. Most textures are completely rewriten in POVRay. The sky sphere is used to create sky. I also used plane to create clouds. For clouds I didn't use the bozo pattern as many people do, but crackle pattern with turbulence. That gave the satisfying result for cloud texture. Ice bergs are made with height fields. Bitmaps for big ones were created in Vue d'Esprit, and retouched in Photoshop. I corected histogram and curves to get edge of the bitmap slightly sharper than it was. For litle ice bergs, I wrote texture with crackle pattern, color map that goes from black to white colos, and turbulence to reshape the edges of crackle pattern. In texture finish statement the ambient was set to 1 and diffuse to 0. Texture was applied to plane with camera that stands above it and look in middle of it. Resolution 1280x1024 is used to render this texture, lately retouched in Photoshop and used in Moray for height fields. Water on plane has no color. It color only depends on sorrounding objects, mostly sky. Texture of water is slightly transparent. If you look at ice bergs, you will see that shape of rock goes under the water plane. Water was created out of two textures. One use little bumps for normal and other bigger bumps. That gave very good water texture. For modeling the airplane, I also used Moray modeller. Image maps for airplane are created in Corel DRAW 7.0 and applyed on airplane in Moray. Texture for propeller are made with onion pattern scaled and with pigment map. In pigment map I used radial with color map. Using that, the spiral map slightly fade as she reach the end of propeller. Area light is used for biger realism of picture. Scene contains about 30900 primitive objects and tooks about 68 MB RAM to render... :)