TITLE: Lakeside dinner NAME: Jim Knepley COUNTRY: USA EMAIL: jknepley@chisp.net WEBPAGE: skinner.chisp.net/raytrace TOPIC: Water COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: lakeside.jpg RENDERER USED: Ray Dream Studio TOOLS USED: sPatch, Photoshop, 4 Elements RENDER TIME: approximately 2 hours HARDWARE USED: K6/233, 128MB RAM IMAGE DESCRIPTION: My wife has always liked water. As a surprise I served her a romantic candlelight dinner, prepared by a local restaurant. Tonight, she's dining on our deck overlooking the lake. It's overcast tonight, but warm. Water lapping on the shore sings with the music that plays from concealed speakers. As a joke, I bought a menu and a wine list and put them on the table. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used the RayTracer renderer, with every option turned on, and a maximum ray depth of 25. The sky and moon are a result of 4 Elements:Wind. The land masses are lofted meshes that are created in 4 Elements:Land. The candle flame is, would you believe, done with 4 Elements: Fire. The water was originally a 4 Elements shader on the bump channel, but I was having a hard time getting good results. It's now two combined wood shaders. Just about everything you see here is a recreation of items around my house. The chair, the table, the glasses, the candlestick, the deck, the utensils... you get the idea. Most of it was done with the free-form modeler in RDS. The flower petals were done in sPatch. There are three light sources here. The moon is a light source, a lightbulb that is in the same position as the flame on the candle, and a feint spotlight to give an outline of the landmass on the left. Most of the shaders are procedural. Those that aren't are the main surface of the deck (a great wood shader that I got from www.serious3d.com) and the color channel of the shoreline. I saved the output rendering to a .BMP file and converted it to a JPG with PhotoShop.