TITLE: Gone Fishin' NAME: Ian Shumsky COUNTRY: UK EMAIL: ianshumsky@hotmail.com WEBPAGE: http://www.geocities.com/SiliconValley/Horizon/4724/ TOPIC: Water COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: iswater.jpg ZIPFILE: iswater.zip RENDERER USED: PoyRay For Windows 3.02 TOOLS USED: Paint Shop Pro 5.0 (Colours) Photoshop 4.0 (JPEG Conversion) RENDER TIME: Time For Parse: 0 hours 17 minutes 39.0 seconds (1059 seconds) Time For Trace: 22 hours 5 minutes 57.0 seconds (79557 seconds) Total Time: 22 hours 23 minutes 36.0 seconds (80616 seconds) HARDWARE USED: Pentium II, 300MHz, 64Meg Memory. IMAGE DESCRIPTION: The inspiration for this scene came from my summer holidays of many years ago. Most evenings, my father and I would go fishing off rocks around Anglesey, North Wales, watching the moon and stars come out and highlight the bay. Most nights, the local fishermen would also lay crab pots and mark them with buoys. This is my first entry in the IRTC -- I now appreciate just how much effort people put in to their entries! I know it's not a very imaginative scene, but it has come out almost as I wanted. If I had time, there are still a couple of things that I would change, mainly the quality of the land and the water normal. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The water is a large box with a dark, highly reflective surface and modified by the wave normal. I tried to get this to work on a *large* sphere to try and get a better horizon, but just couldn't get the thing to work. Oh, well, never mind... The small boat is straight forward CSG. I think it still needs work to add more details. The anchor chain is also built by CSG... just like it is described in the help :) The buoys are also simple CSG, including the addition of a hollow glass ball at the top of the buoy containing a light. There are actually 3 small area lights in each buoy, one for each of the xz, xy and yz planes, of 1/2 strength white light. I found this gives a better illumination of the area. The buoys are randomly positioned in a #while loop and are also rotated a random amount through their x and z axis to give the feeling of 'bobbing' in the water. The land is a height field. I used one of the samples packaged with POV-Ray. The sky is a simple sky_sphere with multiple grades of MidnightBlue. The moon is a large area light and 'looks_like' a sphere that has an image of the moon's surface wrapped around it. The actual image was downloaded from 'http://maps.jpl.nasa.gov/earth.html'. At the site there is also a 12Meg JPEG version of the image (which works out at a 70Meg gif image) and works very well when doing detailed renders of the moon. The stars are 8000 fixed distance point lights disguised as spheres, randomly distributed in a hemisphere around <0,0,0> via a #while loop. Each sphere has a random size and colour. The colours are all 'bright' (i.e. usually more than rgb <1,1,1>) with more emphasis on the blue. I think the effect works quite well (and would work correctly in an animation) but it doesn't half slow down rendering time.