===== From agage@csee.usf.edu: Pretty, but I would expect more splash from water coming down from that height. ===== From witoslaw@kki.net.pl: The reflevtions in the mirrors and water are great! Only the mountain looks a bit artificial. ===== From jerry@hoboes.com: Nice pool. Good shininess to the stone surrounding the pool as well. You might look at POV's scripting language: if you can write a program in Pascal to simulate water, you should certainly be able to write a program in POV to do even better. ===== From gregj56590@aol.com: Excellent use of a bitmap as object! ===== From sonya_roberts@geocities.com: An interesting solution to making the water, but I think I'd have found it more impressive if the water had been done directly in POV, even without motion blur. Some suggestions for improving the overall image would be for you to use bump mapping to simulate tile edges between the hexagons. Overall I find the scene a little too bare and rigid. ===== From bsieker@techfak.uni-bielefeld.de: This looks much better than the night-time rendering of the same scene. It is discouraged to submit two renderings of the same scene, especially from the same camera angle . For the textures the same goes as for the other image. ===== From pdolan@jps.net: Baaad Boooy - don't use same scene with different lighting ===== From johnson@pharmacy.arizona.edu: see comments for water11.jpg ===== From jaime@ctav.es: Hmmm... to submit slighty different images is not a good idea... ===== From Varyk@aol.com: nice image, like the wavy glass panes. Where does the water go when it c= omes down? ===== From gmccarter@hotmail.com: Looks remarkably like a real corporate setting. The hexagon tile pattern is a nice tie-in to POV-Ray itself. Good effects on the water jets. Fine reflections all over. Camera could be tilted up a tiny bit: after all, the water jets are the focal point of the image. ===== From jesse@kesmai.com: The foutains are pretty good, but I'm a bit confused as to how exactly they were made. The water at the bottom of the fountain could have more waves to it from being stirred up by the watter hitting the surface. ===== From chipr@niestu.com: I wish you had picked one of your two renderings of this scene and submitted only that one.