===== From agage@csee.usf.edu: I really like the blue spiral effect. ===== From jerry@hoboes.com: The swirl looks more like a snake than a swirl of water (but looks good for that, nonetheless). Your horizon is noticeably flat--I think not just because it *is* flat but because the sky doesn't change with distance. But good use of fog. Nice lightshow around the wizard, also. ===== From Sean_Hamilton@amrcorp.com: I like the aura effects around the wizard and the grey figures below. There needs to be a better transition from grey to black and the spiral needs a better texture. ===== From bsieker@techfak.uni-bielefeld.de: The water is in no way recognizable as such. The dull gray plane (which allegedly has a bumpmap (sawtooth appears utterly inappropriate for water), that cannot be seen) looks just grey. The "water spiral" cannot be made of water, water both refracts and reflects light, POV, as a raytracer can easily and quite convincingly simulate this, please read the manual to find out how (Hint: IOR). The plural of torus cannot be torii, that would be the plural of "torius". It should be tori, in English "toruses" is probably acceptable. ===== From johnson@pharmacy.arizona.edu: Cannot tell this has anything to do with water without reading the text. ===== From arcana@sinbad.net: Intriguing concept. I think there's still room for improvement though. The water spiral being the main thing. Did you think about using a blob structure in a spiral loop, rather than a CSG of torii? It would have afforded you the ability to play with blob placement to get a rougher, more watery surface. Also, water needs an ior. Oh, btw, how in the world did this fellow get to the top of that mountain? ===== From gmccarter@hotmail.com: Interesting concept, but this is a difficult subject to render well.