TITLE: Summer Inferno NAME: Vishram Dalvi COUNTRY: USA EMAIL: vdalvi@mcd.intel.com WEBPAGE: www.geocities.com/SoHo/Coffeehouse/4121/index.html TOPIC: Elements COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Bryce 3D, anti-aliased TOOLS USED: Bryce 3D RENDER TIME: 6hrs HARDWARE USED: PentiumII, 266MHz, 64MB RAM IMAGE DESCRIPTION: This image shows a confluence of the 4 elements of nature. Earth, fire, water and wind. Since eternity, fire has been responsible for revitalizing aging forests. It burns away the dense underbrush created over the years by fallen pine needles, leaves and dead branches. It also removes dead and decaying trees and creates a clearing in which newer seeds and saplings can grow. Such fires are frequently started by natural sources such as lightning during summer thunderstorms. This image depicts a coniferous forest in a mountainous region. The drought of the past years has covered the forest floor with an incendiary mixture. The intense heat of the summer day has created a low-pressure zone, which has brewed up a rainstorm. A freak lightning bolt preceding the rain, has started this inferno. You can almost hear the fire crackling as it feasts on the underbrush. The air is filled with smoke, which carries a strong smell of pine oil. The puny drizzle, as it evaporates even before reaching the ground, is just adding to the smokiness. The falling drops are catching the light from the flames and the sunset and show up as orange-ish streaks in the foreground. The wind is slanting the precipitation and also spreading the smoke through out the forest, warning its residents, "Get out of the way!" DESCRIPTION OF HOW THIS IMAGE WAS CREATED: When I read the topic description, many ideas came to my mind. I thought about linking the origins of us humans (and all animal creation) to star dust deposited by comets. Then I thought about showing Mendeleyev inspecting various elements and putting them on his periodic chart. But finally I settled down on this forest fire theme. Bryce 3D was the perfect tool for creating such a scene. First I created the mountain terrains. Then I created a few types of coniferous trees (bryce objects). To save computational effort, I mixed tree objects with 2D tree picts. After generating the forest, I picked the angle I liked. Then I created a few stone objects and applied the fire texture to them. Then I created a few more stone objects, positioned them in air and applied the smoke texture to them. Then I tried out a lot of sky and cloud setups until I got the evening, rainstorm look. Finally, I created 2 planes and applied rain material. Then I adjusted their rotational angle until I got the rain falling just as I wanted. After spending a lot of time on positioning all the objects as desired, the image was ready to render. I initially rendered using 16X over-sampled anti-aliasing. But accidentaly over-wrote this image :-( Stupid me! Wasted over 44hrs of rendering. Running out of time, I used a simpler anti-aliasing this time and got done in about 6 hours. It doesn't look too bad, I think. I am not sending the zip file because it only helps people who own Bryce 3D.