TITLE: Dolphin Pod NAME: Daniel Roth COUNTRY: United States EMAIL: rotht@televar.com TOPIC: Nature COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: drdolph.jpg ZIPFILE: drdolph.zip RENDERER USED: POV-Ray for Windows v3.02 TOOLS USED: Moray for Windows v3.01 PaintShopPro v4.14 (for teeth heightfield and JPG conversion) RENDER TIME: 7 minutes 6 seconds HARDWARE USED: Pentium-II 233mhz w/64MB IMAGE DESCRIPTION: Well, the first thing that came to my mind when I thought about the natural world was that over 99% of it is under water. I've always liked dolphins (don't we all? :->), and this seemed like the perfect opportunity to integrate a delphenic model that I've been tinkering with for the pass year into a scene. I know that the jet is hardly "organic," but I needed to break the monotony of the sky with something, and a flying bird just wouldn't be close or large enough. I tried to think of some other creature that would have any business being in the air twenty miles off the coastline, but a bird was about it (OK, so the real reason I didn't do a bird is that I'm programmer, not an artist, and designing a decent-looking bird model would have taken me weeks [If not months]. The above reasoning sounds so much better to my injured pride though.... :-P). I was going to add a couple of human divers to break the monotony of the water, but the competition deadline sort of snuck up on me. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: DOLPHINS: The main dolphin model is made up purely (except for the eyes) of bezier patches that were linked together by Moray's bezier editor (as much as I like Moray, the beizer editor is one area that could definitely be improved [an UNDO feature would be nice]. If anyone knows of a good, cheap [preferably free] beizer/raw tringle mesh editor, please leave a comment). The other dolphins are identical to the main dolphin (the one in the foreground), except for a few minor changes to each. DOLPHIN TEETH: A height-field that a created in PSP. JET: A simple CSG collection of cylinders, boxes, and spheres. The plane's texture is the WrinkleGray texture included in Moray's library, which is the only thing other than the sky texture (Tropics_Cloud_Sky, also part of Moray's texture library) that I stole from somebody else. JET TRAIL: A long cylinder filled with a white emitting halo. WATER: The top of the water is a plane with a ripples-based colormap, with one end of the water-blue colormap being more transparent than the other (hence, the dark ripples in the water). The water itself is a blue ground fog. SKY: A plane with a modified Tropics_Cloud_Sky texture. KNOWN BUGS: The things that, as a purely "technical person" :-), I don't like about my own image. EYES: Number one on the things that make me go "augh" (expression of revulsion) when I look at the scene. I kept tinkering with them for over an hour, but just couldn't make them look like human eyes, much less dolphin ones. If anyone has any suggestions, please comment. FLIPPERS: The problem with using a free-hand editor to design bezeir-patch objects is connecting the various objects smoothly. To me, the flippers look like they just jut straight of of the main body, instead of being an extension of the body. BEAK (Snout): I don't know exactly what I don't like about it, but it just doesn't look realistic to me. I think that maybe its too wide and not as pronounced as it should be (at least on the common bottle-nosed dolphin).