===== From djconnel@flash.net: Nicely done! The dust, as you note, is slightly weak, but is a good effort (ie consider the speed of the vehicle -- if it is going 300 meters/second, then the dust appears to be rising initially at approx 100 meters per second, which 2x hurricane force....) However, it is a solid effort. Dan ===== From castlewrks@aol.com: The shame about this render is the dust is moving faster than the car, thus obscuring it and most of the background. ===== From sonya_roberts@geocities.com: Interesting concept, but the dust cloud obscures far too much of the actual car :( ===== From chipr@niestu.com: Excellent image, great concept, delightful execution. I love the speed limit sign! The dust cloud is very effective. ===== From gmccarter@hotmail.com: Wonderful modelling on the car, very convincing. The sky and mountains are great. ===== From wozzeck@club-internet.fr: Original idea and interesting description. There is really a problem with the cracks in the ground. Have you tried to use POVRAY textures for it? ===== From ethelm@bigfoot.com: Interesting Image. A bit spoiled by the overlarge writing on bottom border. ===== From jaime@ctav.es: Uf! Muy buena! El truco del polvo ha quedado muy convicente. En realidad lo unico que puedo decir es que no tiene el mismo color que el terreno. Hablando del terreno, hubiera quedado estupendo si hubieras utilizado un heightfield hecho con la misma textura... Como siempre, alta puntuacion tecnica! Suerte! ===== From bsieker@techfak.uni-bielefeld.de: I think the dust clouds, though they look nice, are rising up at too steep an angle, regarding the speed of the vehicle. ===== From lpurple@netcom.com: Original idea, and the dust wake looks especially realistic. ===== From r@cust160.webbernet.net>: I really like the salt flats ground texture. The dust cloud works well. Some clever techniques. I would like to see more details of the vehicle.