TITLE: Little Lost Toy NAME: Neil Herriford COUNTRY: USA EMAIL: harriman@teleport.com WEBPAGE: http://www.teleport.com/~harriman/ TOPIC: Childhood COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: littllst.jpg RENDERER USED: RayDream Studio 5 TOOLS USED: RayDream Studio 5.0, Detailer, Rhino3D, Terrain Forge 2.1, Texture Magic, Paint Shop Pro 4.12, and the Eyecandy Plugin RENDER TIME: 2 days, 6 hours, 38 minuets, 18 seconds HARDWARE USED: Pentium 166, 48 megs of ram, and 400 meg swap IMAGE DESCRIPTION: This is the depiction of one of my favorite toys I had as a child, my little green truck. I spent a lot of time with that little car in the gravel pit behind my house, which really scratched and dinged the metal surface. But when it was time for lunch often the car had to be abandoned in the grass until its next adventure. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: To draw the bronco modeler, I used Rhino3D. It made drawing the multitudes of curved edges much simpler. Originally, I intended to use Povray and procedural textures to generate the scratches, but that proved to be unrealistic. So, I dusted off my copy of Fractal Design's Detailer, and painted the scratches and dents on. PoV-Ray is currently not powerful enough to do the texture mapping I wanted, so I opted to use my new copy of Ray Dream Studio. I then made the steel and green paint textures similar to those I made in Texture Magic, and combined the two with the map I drew in Detailer. I used Paint Shop Pro to make the normal maps, specular maps and reflection maps. To get the ground, I used the 5 Elements plugin in Ray Dream, and then touched the image up in Paint Shop Pro. I cut the ground image up into squares and converted each square with Terrain Forge into DXF files. Back in Ray Dream Studio, I used the "Spiky" plugin (my favorite) to generate grass on each tile of the ground. I then imported the grass models into Rhino3D and bent the grass patches to make it look like the car had pressed some of it down. Finally, I re imported the grass back into Ray Dream where the car, the grass, and the original single piece ground were composited and then rendered. This was definitely my most complex image ever, over 819,000 polygons spanning well over 100 megs. It really gave my Pentium a workout. This was also my first real attempt with the Ray Dream Ray Tracer, and I was pleased as how it could take all this data without choking too much.