EMAIL: bobzien@acpub.duke.edu NAME: William Bobzien TOPIC: Magic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: "Transmutracing" COUNTRY: USA RENDERER USED: POV-Ray 3.02 for Windows TOOLS USED: Paint Shop Pro 4.12 (JPEG conversion), sPatch, Texture Editor RENDER TIME: ~20 minutes HARDWARE USED: P166, 16 Mb RAM IMAGE DESCRIPTION: "Any sufficiently advanced technology" and so on--I'm sure this won't be the only entry to quote the venerable Arthur C. Clarke. My advanced technology--raytracing. Sketches on graph paper transformed to lines of code which then create a synthetic image? Magic! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All objects in this scene are either primitives or CSG objects, except for the cauldron, which was created in sPatch (thanks, Mike!). The flames on the torches are halos. The "sketches" on the "graph paper" are the intersection of the objects with a box only slightly taller than that used for the main surface. A similar technique created the lines of "code" in the middle of the transmutation. All textures were created by hand, although the seed of the Tarnished_Brass texture on the crystal ball's mounting came from puttering about with Phillipe Mazan's Texture Editor program. Thanks to Chris Colefax, whose "starfld.inc" #include file created the background stars, representing the infinite possibilities of raytracing. And thanks to the POV Team, without whose program I might never have discovered this magic within me.