EMAIL:cfusner@enter.net NAME:Charles Fusner TOPIC:Magic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE:Mystic Echoes COUNTRY:USA WEBPAGE:http://www.enter.net/~cfusner RENDERER USED:POV-Ray 3.02 TOOLS USED:Paint Shop Pro (image maps and JPEG conversion). That's all folks RENDER TIME:20 hours 27 minutes HARDWARE USED:Pentium 150 IMAGE DESCRIPTION: On a marble table, in the wooden panelled halls of a vacation home in one of Catherine's favorite Ages, we see the note, and the gift he had left for her lying out, as though she has recently seen them. Perhaps even now she has left to meet Atrus in this exciting, wonderous new Age he describes in his note... Magic?... easy topic. Myst. Certainly the topic is fulfilled by the implied magic of the D'ni linking books in the upper left (truly a neo- classic fantasy element! The concept deserves a spot next to Middle Earth in the hall of fame). But just for some added magic, I threw in three colorful, self luminescent gemstones, and of course, the note -- expressing True Love,the greatest magic of all. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Have you ever had the impression that a given idea for an image comes with a curse attached? I almost thought that of this one. First, the topic is announced early. So I have extra time to work on it, right? Wrong. An unbelievably catastrophic series of events kept putting this image off again and again. When I finally got to work on it, every texture wanted to be difficult (even, curiously, the ones that I reused from previous projects which was odd). And of course there was the late discovery that radiosity and transmit don't seem to like one another (I'm still investigating that one). Well, you get the idea. I had planned more for the background -- a window overlooking a garden perhaps, crowned with some such complex mechanical gizmo as Atrus is famous for filling his Ages with. But in the end, I had to trim it down and settle for a detailed development of the primary subjects. The linking books in the background were a last minute addition because too much empty wall space would have been terribly boring in spite of the fairly interesting wood panel texture I finally managed to get to behave for me. Besides general prettiness there are a couple of techniques here worth noting... THE NOTE: First, I revived an old experiment of mine: I created a grey scale gradient texture in POV, applied a turbulence warp, which is a cool effect because turbulence itself can be rotated, due to the fact that transformations can be applied both before and after a warp, unlike standard turbulence. The effect I created was a "tattered" looking border between light and dark, which I then loaded into PSP. This allowed me to make an image map for my note which a tattered edge, across the line from which was all pallette index 0 in the resulting GIF, so in the image, the image_map itself allows me to have "tattered jagged edges" on the note by making pallette index 0 100% transmittant, while using just a single bezier patch with a single GIF image map. The "stained" edges of the note was an afterthought to enchance its weatherworn look. GEMSTONES: The gems are prisms, carefully textured and re-textured to give them a sufficiently "gem-ish" quality. The points for prism were actually generated by POV, using a vrotate command, and then the results dumped to a TXT file using the #debug stream so that I could simply cut and paste points into a handmade prism (no modellers required, therefore). The self luminescence is a fading light source at the center of each gem. Initially I was going to let the filter value of the gem tint the light, but the effect was terribly overdone, so I made those light sources shadowless (to keep them from interacting with the gems themselves) and tinted the light color instead. The effect was much more subtle. In fact, too subtle. It required the addition of a extremely faint halo to each gem to accentuate the ever-so-slight coloration of the light. There was some degradation of the smooth pure lines of the gem when the image was converted to JPEG (where is PNG when you need it!) but there is nothing that could be done about that. *sigh* Special texture note: the white marble, of course, is a downscaled version of the one I used in Exhibit Three-oh-One, and as for the green felt which lines the wooden chest, kudos and much thanks to the folks who did pool table images last round for finally showing me how to make that texture!