EMAIL: AvataR@GMX.Net NAME: Garvin Hicking TOPIC: Magic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: 'Bunny ahead' COUNTRY: Germany [Remagen] WEBPAGE: http://www.yi.com/home/HickingGarvin/ RENDERER USED: Povray 3.02.watcom and Povray 3.02.unix TOOLS USED: sPatch (Ears, Zylinder), Dos-BLOB (for the smoke above the fire) Paintshop (imagemaps for the tablecloth, the papers of the books and the cards) DOS-Editor (inserting Halos in source-code) Moray (everything else, imagemap for the wooden ground, Composition) RENDER TIME: 22 days, mostly rendered on a Sparc4. To hold the deadline, the rest of the image was rendered on two P133s... HARDWARE USED: iP133, 48MB RAM, 3,7GB Harddisk / Sun Sparc4 IMAGE DESCRIPTION: I think my image is pretty self-explanatory. There's a bunch of books in a shelf beyond. Some firey-columns to make a little magical/mysteric atmosphere. On the table (with an old-fashioned tablecloth)you can see a magical "stick" with some magic flowing out of it, some card for a trick and a cylinder, where two ears of the standard-magic-bunny come out. The scene is shortly before the magician starts his show...so stay tuned :) I chose this image/theme, because the first thing that came to my mind concerning "magic" was this cylinder/bunny-trick and a magic-stick... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my first image for the contest. I tried to stick on normal POVRay-primitives and I think I succeeded - there are no meshes at all, only some image-maps. I arranged and created nearly everything in moray, which sadly didn't support all of the features I wanted to include on the image, like more halos and some atmospheric fog. The ears from the rabbit are modified from the included sPatch-models, they are more bigger and taller. The fire was created with a cylindrical halo and some cones showing off with a flame-map and a huge ambient-value. The smoke was created using the DOS-Blob-Editor and a transmitting texture. After using some focal blur, it IMHO seems very realistic. The tablecloth was by far the most interesting part. I used Bezier- patches, which I hung over some spheres and edges from the table, and this IMHO also looks realistic :) What I did not succeed in was the shelf you can view beyond. The glass did not come out realistic and didn't let much light out of it. Don't know what I did wrong, maybe one can have a look at the sources and tell me? Any suggestions or comments about the image are highly appreciated, because I want to take part in more IRT-Contests with maybe a *REAL* realistic image... I have included the whole source-code without image-maps. Those you simply have to do by yourself, I think it should not be hard. The following images were used: BRETTER.TGA: The wooden ground. HASE2.TGA : The bunny-ear-"clothes" (used also as bump-map) HERZ.TGA : The Heart-Card KARO.TGA : The Caro-Card KREUZ.TGA : The Cross-Card PIK.TGA : The Pik-Card SEITEN.TGA : The papers of the books (in the image, you can't see it...) TISCH_B.TGA: The tablecloth-bumbmap Many objects in the source-code (and as you may have noticed, the imagemaps too) are referrenced by their german name. The source also is very untidied, and not cleaned-up or commented. I mostly didn't put a name on my objects...0:-) Final Comment: The scene took extremely long to render. If I had more time, I would have definitely used Radiosity to improve lightning...but I'm sorry, 'til now my PC is too slow.