TITLE: Wizard's Work Table NAME: James V. Geier COUNTRY: USA EMAIL: jvgeier@multiverse.com WEBPAGE: http://multiverse.com/~jvgeier/index.html TOPIC: Magic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: magicjvg.jpg RENDERER USED: trueSpace 2 TOOLS USED: trueSpace 2, CorelDRAW! 3, Corel Photo-Paint 5, WinImages F/x 4, Fractools 3 RENDER TIME: Approximately 48 hrs. HARDWARE USED: 33 MHz 486 with 20 Mb of RAM and no graphical acceleration IMAGE DESCRIPTION: The name says it all, I guess. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The book's pages were modeled as plane primitives, altered with the Surface Sculpt tool. A canvas texture was applied from a texture library, then the text was added as a Material Rectangle. (The image for this rectangle was produced by exporting a text-filled CorelDRAW! 3 file to bitmap form.) The bookmark was simply a surface sculpted polygon. The sketch beneath the book was applied as a material rectangle (this time using a bitmap that was generated in Corel Photo-Paint 5) to a polygon. The cloth it rests on was another polygon, given a cloth bump map from a texture library. The basic shape of the animal skull was created using volume deformations, surface sculpting, and 3D Boolean subtraction of geometric primitives. The procedural marble texture was used to produce the skull's off-white color and the "hairline" crack on the left. 3D Boolean subtraction was used to add the larger cracks. The horns were generated by lathing and tipping. The marble table started as a rectangle that was "roughened" by 2D Boolean subtractions along its edge. The resulting polygon was extruded, then a seamless marble texture was applied from a texture library. The galactic image in the crystal ball was applied as a partially-transparent texture (again, from a texture library) to a polygon placed in the crystal ball itself. The pattern on the crystal ball's base was created as a gray scale "snake skin" image in Corel Photo-Paint 5.0, then applied as a bump map to a torus that also had a basic procedural wood texture applied to it. The cup in the upper-right was a lathed polygon with a procedural granite texture. The "liquid" in it was a polygon with a texture that was created in Winimages: F/x 4. The "steam" rising from it was an extruded polygon. The odd "sliced sphere" object in the lower-right was a sphere with three squashed cubes Boolean subtracted from it, and a metallic fractal texture applied. (The fractal was produced in Fractools 3.) The floor simply consisted of appropriately joined tiles, each one textured with procedural marble. (The pattern utilized a mathematical Penrose tiling of the plane, with five-fold symmetry. This provided a pentagram motiff appropriate to a "magical" scene, as well as lending an extra air of overall "geekiness" to the piece.)