EMAIL: rbolin@hill-top.com NAME: Draugnar TOPIC: Math & Physics COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Physics at Play COUNTRY: USA WEBPAGE: (under construction) RENDERER USED: POV-Ray 3.01 for Windows 95, Pentium Optimized TOOLS USED: Paint Shop Pro for JPG conversion. RENDER TIME: 2 hours 54 minutes 27 seconds HARDWARE USED: Gateway P5-166 w/ 32 Meg RAM, 1.2 Gig master, 600 Meg slave. IMAGE DESCRIPTION: A study of a desk "toy" for relieving stress and the physics equations that govern its operation. The equations were taken from the CRC Press Handbook of Chemistry and Physics, 64th edition, 1983-1984. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The base is a simple CSG with a block and some cylinder cut-outs on the edges. Cylindrical holes were cut out for realism purposes to accommodate the hangers. The hangers are really one hanger placed within a #while loop and consists of 5 cylinders and 4 spheres with two cutouts for the fishing line that suspends the penduli. The line itself is 5 cylinders and 4 spheres and it's texture is a hazy "glass" with little reflectivity, sort of like fishing line. The penduli are spheres with small cylindrical holes cut out of there center for the fishing line. Note the detail. The holes are larger than the line, so the line is off center of the penduli. I used my favorite sky sphere and used a sphere for the ground instead of a plane. The definitions/equations are built using three different fonts; a standard text font, a mathematics symbol font (for the square root), and a greek font for the lowercase Pi. The texture is a ruby glass found in the standard POVRAY includes. Why re-invent the wheel? I chose this particular texture because my first renders with shiny black and dull black lost depth perception and the phong made part of the equations unreadable. By adjusting the light source a little to eliminate the phong, and switching to a slightly opaque glass texture, you can see the shadows within the lettering and enough light gets through to keep the shadows casted on the toy by the letters more muted. My signature was actually rendered as part of the scene this time and casts both a shadow and a reflection on the ground sphere. I think I'll start doing this with all of my images for now on. This is actually a TTF font and is a text object, not a heightfield. I find the smoothness of a TTF font and a text object so markedly better that I only use heightfields when no font exists (like last round's Ingersol logo on my clock). I have included the source code, but not the actual copyrighted fonts it uses. That would be a violation of the copyright and, as a programmer, I fully support copyright law and refuse to be party to copyright violations. You may use any part of this code EXCEPT the "signature" in your own images. The signature is my way of identifying my original pieces of work. Please do not use this on one of your own. Thank you, Draugnar