TITLE: "Zeltar-7 Technical School" NAME: Paul T. Dawson COUNTRY: U.S.A. EMAIL: ptdawson@voicenet.com WEBPAGE: http://www.voicenet.com/~ptdawson TOPIC: School COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: zeltar-7.jpg ZIPFILE: zeltar-7.zip RENDERER USED: POV-Ray(tm) for Windows Version 3.01.borland.win32 TOOLS USED: DOS Edit, PhotoFinish, Coffee RENDER TIME: 2 Hours 44 Minutes 24 Seconds HARDWARE USED: AMD 486-120 with 20 megs RAM IMAGE DESCRIPTION: A school for creatures on another planet! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: For this round, I had three design goals: 1. Have fun. 2. Use a few carefully chosen colors. 3. Make up a completely imaginary planet / scene. The idea for the little, um, creatures, came from the photos of the so-called "Face on Mars". Since those fellows needed bodies to travel around, I gave them some little rolling trash cans (?), with sine wave arms. Then I built some elevated roadways for them to roll around on. The school started out as a box, then I added "tiles" made from a hand drawn height_field. The antennas on the roof are made with my nested loop tree file. The fence around the school has spiral things made from triangles (they are JPG blurred to near invisibility). The roadways also have lots of triangles. Unfortunately, the system I used to position the sections caused fatal errors in DOS POV-Ray. A quick switch to the excellent Windows version solved that problem. Please do NOT try to run this file with POV for DOS - it won't work! The planet "floor" and the surrounding mountains are done with several height_fields. One height_field is a TGA, created by POV. I included the source file (not the TGA) for that one in the ZIP. The other height_fields and image_maps are hand drawn (all included in the ZIP). There are over TWO MILLION triangles in the scene! 8-) It uses about 12 megabytes of POV memory. There is one little technical detail worth mentioning. In the source, there are the usual "Scene Switches" at the top, to turn individual objects on and off. I added a "fake" setting for some objects, which gives a simple shape, like a box or cone, instead of the real, "final" object. This speeds up parsing and tracing, during scene testing. Oh, it's called "Zeltar-7" just to be last on the alphabetical list!?! Thanks for reading all this, Paul T. Dawson April 30, 1997