TITLE: Abacus NAME: Melvin L. Prueitt COUNTRY: USA EMAIL: melpruei@ix.netcom.com WEBPAGE: http://pw2.netcom.com/~melpruei/artistique.html TOPIC: School COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: abacus.jpg RENDERER USED: Artistique (My own software) TOOLS USED: Artistique and Microsoft Paint RENDER TIME: 22 minutes HARDWARE USED: Pentium 133 IMAGE DESCRIPTION: This image of a school room reaches across time. The Abacus here is a teaching tool to show students how people long ago (and still today in some parts of the world) did math calculations. The mountains in the background are ageless, but the school room is temporary. The flower is even more ephemeral. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: My program, Artistique, contains two main subprograms, Picturesque and Art. Picturesque is an evolutionary program that allows the user to guide the computer down through the generations to beautiful images. By the time you get to the 20th generation, there are more possible pictures in that generation than there are grains of sand on all the sea shores in the world. These images are beautiful in their own right, but they may also be used in Art, the 3-D graphics part of Artistique. All the texture maps in this image except the blackboard were produced in Picturesque. That includes the wallpaper, mountain greenery, wood grain, and floor tiles. The blackboard texture map was created in MS Paint and imported as a BMP file into Artistique. The picture on the wall had been previously created with Artistique and was imported here as a texture map to place on the rectangle on the wall. The 3-D modeling was done in Art.