TITLE: Time Flies... NAME: Peter Jones COUNTRY: Australia EMAIL: pjones@powerup.com.au TOPIC: Flight COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: pj-time.jpg ZIPFILE: pj-time.zip RENDERER USED: Povray 3.0 for Windows TOOLS USED: Paintshop Pro 4.10 for file conversion RENDER TIME: Approx. 2 hours - I went to bed rather than wait around for it... HARDWARE USED: Pentium P133 IMAGE DESCRIPTION: Time Flies... I want to say, first of all, that this image was created in the three days after I first downloaded Povray 3.0 (and discovered that a competition existed.) Almost as soon as I discovered the topic of the competition - flight - the idea of flying time demanded that I create this image. Along the way I produced a few intermediate images - and although I have a preference for one other than my submission, it doesn't really show "Time Flying" as well as this one does. Then, of course, I discovered that "Time" had been an earlier competition topic, so I basically stopped work on this to develop my second submission. However, if lateral thought is worth points, this picture may be worth something yet :-) The image itself, of course, shows "Time", represented by an infinite series of flying alarm clocks (Made in Korea, no doubt) drifting inexorably through the unreal grid of the Space-Time continuum. The current time (12:00) has just broken through the shimmering veil of time - and another waits ten minutes behind it. In the wings, so to speak. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: As stated above, this image represents my first *real* play with PovRay, so the scene itself is rather simple. The clock itself is made up of a couple of cylinders (Glossy Red and Aluminum) with Gold and Aluminum torii front and back. The face is just a gif texture map. The glass cover is convex. Each of the hands (hour, minute, second) was modelled individually so that each clock in the series could show a different time - and then the Gold second hand became virtually invisible anyway (even in another "closeup" shot!) The wings are essentially a couple of cylinders with a whole load of straight-razor-like feathers. They could have done with a lot more work, but as of yet I'm not using an external modeller and I preferred to devote more time to my next image... The "Continuum" is just a series of thin Gold cylinders, and the cloud texture beyond is, I'm sad to say, lifted straight from the PovRay HELP file. I just haven't had the opportunity to fiddle with that sort of texture definition yet. Next time, though... :-) Oh, and there are perhaps a dozen clocks in the scene - there is at least one at each end of the row which is "off-screen", and this was done mainly to provide any additional reflections or shadows that might otherwise be missing... The image was rendered with an anti-alias factor of 0.3