===== From sshelby@shelbyvision.com: I'm impressed with how this was made, but do not find it particularly interesting or entertaining. ===== From emperorofrome@yahoo.com: Funny, Windows sucks , but it is the best out there ===== From rich@brickbots.com: Hmm... An OS bashing animation :-) This was one of the most ambitious of the bunch, a fair bit of dialog and several scenes. I thought it was entertaining but could have used a bit of work from the animation/rendering departments. Generic Note: I really enjoyed watching these animations, but I personally think that pointing out the low points of an animation help more than pointing out the high points. As such, I usually only mention the problems. Please don't take it the wrong way :-) Technical: I don't claim to know much about POVRay, so I can't help you out much on the technical end of things. I am not sure how your keyframe system works, but most of of the animation was okay. During dialog, I would suggest more hip movement, and more back and forth, not just twisting on the torso and head. And for all your action be sure there is some overlap, not all the motion should start and end on the same frame. A good example is when the ship is in trouble and the pilot reaches for the controls to his left hand side. The arm motion and the head turn are syncronized. Offsetting one of these would really make a big difference. Watch your arcs, most animal motion takes the form of an arc, not a straight line. For instance when most people turn their heads it dips a bit in the middle so a dot on the chin would make a shallow arc, not a straight line. Artistic: Experiment with different lighting aside from white. There was little differentation between outdoor and indoor shots, and some lighting could have helped here. A good book is 'Digital Lighting and Rendering', it has great tips and still serves me as a handbook. I also thought the motion visible through the window from inside the crashing ship was a bit much and distracting. Theme: It showed at least two ends that I could count, the end of the ship, and the end of thier use of the 'other software' :-) Perhaps this is a tale of how one end sometimes causes the re-evaluation of things? Have questions about my comments? Rich at brickbots dot com ===== From evilsnack@hotmail.com: The landmasses of the planet give away their method of generation. ===== From Markus.Altendorff@asamnet.de: This has got to be one of the more elaborate efforts of linux advertising i've seen so far ;-) ===== From irtc_mail@yahoo.co.uk: The figures here are moving better than most Povray generated people. I particularly like the body sliding through the hatch as the pilot is dragged back in. They could do with some ears though, and some blinking. There is a lot of emphasis put on the hair here, but perhaps it would be better to concentrate on improving the face, especially the eyes. The ripples on the water are too regular. It looks like they all come from one focal point. The smoke which stays fixed in the air after the ship has gone by looks wrong. It would be better not to have the smoke. I think running a spellchecker on the captions would be a good idea. The story starts off okay, but for me it goes flat by the end when we find out it is about installing Linux. The message of the story seems to be "The Linux open source way is the better way", but you seem to have the same secrecy policy as Microsoft with your source code.