EMAIL: mattir@dlc.fi, fjansson@abo.fi NAME: Matti Raitoharju, Fredrik Jansson, Jenni Pulkkinen TOPIC: Evolution COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Butterfly COUNTRY: Finland WEBPAGE: http://www.abo.fi/~fjansson/ (in swedish, and in quite a bad shape) RENDERER USED: Povray 3.5 TOOLS USED: mpeg2encode, mpgtx, Qbasic, GCC, homemade C & Basic programs CREATION TIME: 3 months HARDWARE USED: misc. PC's (Linux & Windows) ANIMATION DESCRIPTION: This animation shows how a small breeze caused by a butterfly evolves into a wind and then into a hurricane. The "butterfly effect", that a small change in the initial conditions of a system can change the result drastically, appears also in biological evolution. We admit that the plot is a bit unevolved, and the theme might miss the point a bit. Towards the end we had little time for the animation, because of military service. At least we had fun doing the animation, and developing the simulations needed for the tablecloth, flag and bridge. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: Matti did almost all of the modelling (in povray) and made the qbasic bridge simulation. Fredrik wrote a c program that simulates cloths, much according to the ideas from rune|vision (www.runevision.com) and Hugo Elias' page about particle systems (www.freespace.virgin.net/hugo.elias/models/m_main.htm). The code is quite a mess at this time but he hope to release it at some time. Jenni gave artistic advice, modeled a flower, and removed some ugly details added for the sake of Pure Hack Value like a checkered sphere on a reflective table cloth... 1 Scene, Butterfly The grass is made of a few thousand triangles, four in each blade. Flowers are made by a small recursive flower macro, originally made for another scene. The stones are isosurfaces. The butterfly is also an old model animated and textured for this scene. 2 Scene, Cafe The fountain and candle are made in povray, the tablecloths are simulated with the program. 3 Scene, Wheat field The field is made in povray, a lot of cylinders. The flag is simulated. 4 Scene, Seagull Povray. 5 Scene, Bridge The ground and canyon is a height field, the bridge is calculated with a QBASIC program by Matti. This scene was a nightmare to encode with mpeg2encode, it looked terribly smeared for some reason. 6 Scene, Earth Povray, satellite image. The animation was packed with mpeg2encode. When the whole animation was packed as a single piece the bridge scene showed terrible artefacts. We solved this by packing the animations in three parts and then joining these with mpgtx. This gave a better result, with much less artefacts. We also tried the sampeg encoder, but it seemed to give a lower image quality at the same bitrate.