EMAIL:Chris_Darcy_IRTC@Yahoo.Com.Au NAME:Chris D'Arcy TOPIC:Unnecessarily Complicated Devices COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE:Emu Gun COUNTRY:Australia WEBPAGE: RENDERER USED:Max 3 TOOLS USED: MetaReyes (http://www.reyes-infografica.net/) pjBmp2Avi (http://www.homeusers.prestel.co.uk/cherryjam/utilities.html) avi2mpg (http://www.mnsi.net/~jschlic1/) Camel MPEGJoin (http://www.webattack.com/get/camelmpeg.shtml) CREATION TIME: HARDWARE USED:Celeron 333 VIEWING RECOMMENDATIONS: ANIMATION DESCRIPTION: Based upon Chuck Jones's Wyle E Coyote & Roadrunner and an episode of Red Dwarf (Polymorph). DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: How === I was a good boy this time. I created a storeyboard. Broke the story down into 33 setup or scenes. used a spreadsheet to keep trak of all the scenes. When they had been modelled. When they were rendered etc. I rendered everything to bitmaps 400x300. This allowed me to stop at night and restart from the next unrendered frame the next day. I stop everything at 24 frames per second I converted the bitmats for each scene to AVIs using pjBmp2Avi. I then converted the AVIs to mpg using avi2mpg1 I then joined the mpgs together using Camel MPEGJoin I had all scenes roughly modelled and rendered by early March. I then created a critique sheet to log my toughts on material,lighting,timing etc for each scene. I re-worked each scene, re-rendered and re-appraised. This method reduced the pressure off me as I knew I had enough material "in the can" to post to IRTC. It was a matter of tightening up as much as I could. add fades etc. Wish List ========= Dust trails on feet. Smoke on jet and rockets Modelling. ========= Emu is based upon a cube with faces extruded. Meshsmooth applied. Biped created. Physique added. Biped linked to Physique. Animation was done on a naked biped and saved as a .BIP file. The BIP file was then applied to the Emu's Biped in a scene. Dum E.Dingo was modelled using the excellent and free MetaReyes. created the body and head created the MetaModel I then sized a biped to match the MetaReyes. Attached the MetaMuscles to the Biped links. As for the Emu, I animated on a naked biped and loaded BIP files.