TITLE: In the lab NAME: Jerome Grimbert COUNTRY: France EMAIL: jerome.grimbert@atosorigin.com WEBPAGE: http://grimbert.cjb.net/ TOPIC: Forces COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: inthelab.mpg RENDERER USED: Povray (official for Windows 3.5b6&b7&b8, patched 3.1g on Linux) TOOLS USED: ImageMagick, VideoMach, BB_Avi2Mpg CREATION TIME: No record, but my machine is too slow for comparaison. HARDWARE USED: 180 MHz MMX Pentium ANIMATION DESCRIPTION: Very first degre of interpretation of the topic, so I hope it is not off-topic. It does not even tried to play with the limit of the topic. It's just some illustrations of some forces, in some abstract laboratory tests. The 'heros' is a testing object which undergoes various transformations due to the forces. (because I had no image for forces themselves). VIEWING RECOMMENDATIONS: WMPlayer of W98 SE works well, should loop fine. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: The main action were made with my personnal patched povray 3.1g++ on Linux. The environnement was kept rather simple first to save on render time, and also to hopefully get a good mpeg encoding. (without any ugly block). Once rendered and tested, I did not had enough time on my slow machine to enhance the environment with some fancy idea that I had, such as a paving of superellipsoid to make realistic lab environment, and I did not have any idea of environment. Afterall, Forces is rather an abstract topic, so a rather poor/abstract environment should fit too. There is also only one moving camera, because these lab's experiments do not really fit the classical 'describe the world and zoom on subject' approach. (Well, if I had more time/quicker machine, adding a full introduction in the lab, with a complete lab setting, that might be an idea (it would make that introduction off-topic, but it would make probably a good intro for the remaining sequences); but that such a big If...) Frame rate was 24 from the beginning, because it means fluid motion without too much frames (as well as possibly by-passing the trouble between PAL 25 and NTSC 29.97, moreover, it's a progressive frame and 24 fps is for that kind of film). The ending generic was made with pov 3.5 (still in beta!), because the justification of text was a Must-be for it. The number of frame for the generic was adjusted so that the total number of frame was made a multiple of 24. (Hoping first to encode with a GOP containing 1 I for 24 frames, but result was not that good, so turned back to the classical 12 frames/Gop, just adjusting the maximum bitrate until the animation fits).