TITLE: (Time Marches On To A) Standstill NAME: Josh English and David Jones COUNTRY: USA EMAIL: english@spiritone.com, davy@nightswimming.com WEBPAGE: http://www.spiritone.com/~english and http://www.nightswimming.com TOPIC: Slow Motion COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: stndstll.mpg ZIPFILE: stndstll.zip RENDERER USED: MegaPov 0.7 TOOLS USED: MegaPov (Mac and Windows). Adobe Photohop to add alpha channels. MacDEM to get the hightfield. CREATION TIME: Weeks. HARDWARE USED: Josh's iMac. David's custom built AMD K6-300 computer. David's Vectra PIII-700 at work. ANIMATION DESCRIPTION: POV-Ray loans it's name from Dali's painting Persistance of Memory, and so does Standstill. The painting was David's pure inspiration for the piece, the rest of it is the result of our figuring out how to carry out the inspiration. While David conceptualized the peice, Josh flushed out the details and storyboard. VIEWING RECOMMENDATIONS: Any MPEG player should work with this file. File is encoded using MPEG-1. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: David created the rock, tree, vulture, pendulum, and tumbleweed. Josh created the grandfather clock, mountain scene (background), ground, grass, sun, sky/clouds, and co-ordinated most of the animation. David made the POV-Ray file that rendered the clock face and hands, and Josh turned it into the five image maps necessary to make the clock face. The mountains are a DEM file of Vista NV, so it's close to the view Josh grew up with as a kid. With the exception of Adobe Photoshop to make the alpha channels, the rest was hand coded. Photoshop was used to generate the TGA files used in the text scenes as well as modifying the picture of the vulture. (Unfortunately, the website from which the picture of the vulture was taken was lost despite me having searched my entire internet history twice. Sincere apologies to the copyright holder of the image.) The final title scene is a BMP made from photoshop and the only image not 3-D rendered. The final animation was rendered with bitmap files parallel processed on two PIII workstations at work. They were then compiled into an 18fps AVI file using no compression and sent home. This file was then coverted into a 24fps MPG file using the AMD-K6. Both the AVI and the MPG were created with an evaluation copy of VideoMach 2.3.5