TITLE: Caelum NAME: Tekno Frannansa COUNTRY: UK EMAIL: tek@evilsuperbrain.com WEBPAGE: www.evilsuperbrain.com TOPIC: Pursuit/Escape COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: caelum.mpg ZIPFILE: caelum.zip RENDERER USED: POV-Ray 3.1g TOOLS USED: Paint Shop Pro 5 CMPEG CREATION TIME: Approx 44 hours for final render. HARDWARE USED: PentiumIII 550MHz 256MB RAM ANIMATION DESCRIPTION: A wanted ship gets chased by the police, only to lose them using some daredevil flying. The rather bizarre title for this animation came from me putting "sky" into an on-line English to Latin dictionary. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: I tried to make an animation for the previous round, "Alien Invasion" and did just about everything in the wrong order. With that one I started by spending ages creating a really nice spaceship model, then wrote a program to model the physics of it flying, and then discovered it was really hard to get it to follow any kind of script. I learnt a lot from that. With this one, I started by story boarding the animation, noting possible edits and extra bits that could be added later. Then I created an extremely simplistic render of the main three scenes, concentrating on the motion. In fact, until two weeks ago all I had was an animation of a black triangle chasing a white triangle over a checkered floor and between two boxes. Next I built the models for the various elements of the scene, and finally I traced a few simple extra scenes to add to the feel of the whole animation. My original idea was to have two birds chasing each other over a natural landscape and through a canyon. I decided not to use birds because I only had 2 weeks to build the models in and birds are really complex. The city came about as a result of me playing Final Fantasy 8 on my playstation (a truly beautiful game), in which I'd just reached the city of Esthar, which consists mostly of hi-tech blue buildings. I decided that would look much more spectacular than a natural scene, though I must confess my feeble attempts don't look anywhere near as good as my source of inspiration. The white spaceship was the one I had developed for my aforementioned attempt at animation, with different textures. The police ship is entirely my own work, though it's rather obviously inspired by the stealth bomber. I'm particularly proud of a blend function that I came up with, allowing me to smoothly interpolate between different simple motions, producing the dramatic sweeping movement of the vehicles. I would have liked to spend more time on this animation, unfortunately I decided to enter the stills competition as well (subject: contrast), so my free time was split between the two. Still, I'm fairly pleased with the result, not bad for my first proper animation.