EMAIL: drthompson@iname.com NAME: David Thompson TOPIC: Inner Workings COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Inside Hut Six COUNTRY: Australia WEBPAGE: Coming Soon! (will advise in comments) RENDERER USED: POVray 3.1g.watcom TOOLS USED: Moray 3.2 for modelling, texturing and positioning Corel Draw 6 to create image maps Microsoft Photo Editor 97 to crop and smooth bitmaps Paint Shop Pro 5.02 to adjust material map palettes and create the movie poster Anvil Studio to compose the backing music Asymetrix Digital Video Producer to combine the animation frames and music into an .avi file, and to add the fades in and out avi2mpg1 1.7 to create the .mpg file Notepad to write this CREATION TIME: Pretty much the whole 3 months. Rendering took 7 days 8 hours, MPEG conversion took 3 hours. HARDWARE USED: PII 266 64Mb RAM VIEWING RECOMMENDATIONS: Media Player 6.4 works fine. Parts of the animation are a little bit dark, so its best viewed in full screen mode. Otherwise, make sure anything else on the screen is fairly dark - viewing on a white background makes it hard to see. A True Color display is also fairly important. You should probably mute the sound too, since its not part of the competition. ANIMATION DESCRIPTION: The animation begins by approaching what appears to be a tiny hut in a snow-covered wasteland. We soon find out that the hut is merely an entrance to a vast underground complex containing things no-one would normally see. After observing some of the inner workings of the complex, and while waiting for the door to the next section to open, we look back up towards the red glow of the hut that seemed to contain so little. The animation contains some "familiar faces" - see how many you recognise, and how many of each appear (answers below). DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: WHAT'S BEEN REUSED - Many of the textures are based on the ones that come with Moray (which are similar to some that come with POVray). - The animation macros I developed for the Creatures round (drtfrog.mpg) have been rewritten and reused. - The idea to model R2D2 and VINcent came to me during the robots round, although I only got as far as a poorly modeled top of VINcent's head, which I didn't use for this round. My robots idea also had them in a different setting. - The designs of the robots in the scene in the scene are obviously not all mine: - R2D2 (3) is from "Star Wars" (of course). I used the videos, a "Return of the Jedi" book, a colouring book, a Mastering 3D Graphics tutorial, and various toys (including original star wars R2D2 figurines) as source material. - VINcent (2) is from "The Black Hole". I referred to old colouring and sticker activity books. I would have liked to include Old BOB or Maximillion, but I didn't get time. - The red robot (3) ("UnknownRobot" in the source) is from a cartoon called "Star Blazers" that used to be on ABC here in Australia. It was one of those cartoons that had been dubbed over in English. The hero was Derek Wildstar, the first big villian was the blue skinned Deslock, but I cannot remember the robot's name. I modeled it on a wind up toy. - The walking robot (2) ("KongBot" in the source) is another plastic wind-up toy. - The Lego mover (2) is based on the one that is part of "6893 Orion 2 Hyperspace Shuttle", which is new for 1987 (available in October). I don't have one, but I do have a catalog. - The Engines are something like those found in the Vampire jet fighter (but the model isn't very accurate) - The Missiles are loosely based on the GBU-15 CWW (Cruciform Wing Weapon) used on the Vought A-7 Corsair II for stand-off attack. WHAT'S NEW Everything else was created especially for this animation round. Original robot designs were: - The fast moving Buggy (2) - The tracked transporter (3) - The tank (2) CREATING THE ANIMATION Each of the three scenes (approaching, entering, and exploring the hut) were first modeled in Moray, with moving objects in their starting positions. The POV output from Moray was then combined with my animation macros to animate the scenes. Moving the objects in Moray, and using macros that showed curve paths in a scene, helped to fine tune the animation. Once everything moved alright, Moray was used to create fully textured scenes, and its POV output was combined with the animation code. Minor fixes were made to the final POVray version as defects became apparent from each rendering. LARGELY IRRELEVANT FACT Hut 6 at Bletchley Park is where the English worked on finding the daily keys to decrypt the German WWII land-based ENIGMA ciphers. The construction of the ENIGMA machine itself was first determined by Polish mathematicians some years before the war. The daily keys for the more complex Naval and Abwehr versions of ENIGMA were studied in Huts 8 and 12.