TITLE: Study in Black NAME: Michael Hunter COUNTRY: USA EMAIL: intertek@one.net WEBPAGE: http://www.interactivetechnologies.net TOPIC: Museum COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: study_bk.jpg ZIPFILE: study_bk.zip RENDERER USED: POV-Ray Version 3.6 TOOLS USED: my brain RENDER TIME: 0.41 Seconds HARDWARE USED: Pentium II 447 GHz 192 MB RAM IMPORTANT LEAGAL NOTE: This image is copyright protected! It may not be reproduced in whole or in part without prior written approval except as specified in the Standard Raytracing Competition Copyright. IMAGE DESCRIPTION: The image is of a very small black square of uniform color. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Two months of thought lead me to this conclusion. The problem is to create an elemental and genuine object that is worthy of consideration. By "elemental" I mean a thing that has no unneeded parts. And "genuine" being a thing free to exist without the burden (and distraction) of imitating another object. This is not a simple problem. CGI-3D tools are designed with the expectation that you will want to make a representational image. "That rendering looks like a house." and "That one looks like a dog." Even if you make a blob it is an illusion just as a photograph is an illusion of an analog sculpture (a "real-world" sculpture). It's not "genuine". I needed to find a way to make you see a picture and yet keep you from thinking about it in any other way than a collection of pixels. That's what is genuine. So without further adieu here it is: one black pixel for your consideration. It represents one black pixel (or a small black square). There is no symbolism. There is no personal expression. Nothing to dilute or distract from it's simple fact of existence. Now for the bad news... I am the first person in history to copyright it. It's my black pixel and you can't use it. Well, ok, you can use it but you have to give me $1 (USD) for each occurrence.