EMAIL: rclee@oklahoma.net NAME: Robert Lee TOPIC: Surrealism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Death on Holiday COUNTRY: USA WEBPAGE: None RENDERER USED: POV 3.5 TOOLS USED: IFranView, PhotoShop LE, Little Gray Cells, POVTree, MakeGrass Macro, Spider Web Macro, Tom Tree Macro RENDER TIME: 1 hr 47 minutes HARDWARE USED: 2.4 Ghz Pentium on Windows 2000 IMAGE DESCRIPTION: Death enjoys himself as he creates chaos and has his way with the human race. Not only does Death seem to say "I told you so!", as he appears in the crystal ball; but, he also walks over the land, faintly visible on the right side of the picture. This faint image is not a critical element. I just wanted to add a "hidden picture" aspect to the scene. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The picture was rendered with +w1024 +h768. To reduce jaggies, +aa 0.3 was used. Terrain: A black and white image was created with PhotoShop LE and saved as a file. The file was converted into a height field to represent the 3D terrain. The ground was covered with a texture map applied with a slope function. Lake: The lake is a very flat sphere brought into close proximity to the height field and developed with a water texture and finish. Foliage: I used MakeTree by Gena Obukhov, TomTree by TOM AUST, and Makegrass by Gilles Tran. All meshes were placed using the trace function. Some trees and grass were placed one at a time, others were scattered around with random placement loops. Stars: A crackle pattern was applied to a sky sphere used to speed up rendering and reduce memory requirements in lieu of generating many spheres as stars. Small Pagoda: The small pagoda in the distance was created using CSG by slicing spheres out of a central sphere, adding the poasts, duplicating the basic element, and combining 2 elements, one on top of each other. Large Nuclear Cloud: I used CSG to combine a cylinder, torrus, and a sphere into a hollow object and filled it with scattering and absorbing media. Several small white light sources were imbeded into the top of the cloud to make it glow. An orange-red light was placed near the cloud base with proper light fading so the light would not impact the foreground. An additional orange-red spotlight shines on the ground under the large cloud to make a burning effect. Small Nuclear Cloud: This CSG object is simply a cylinder and torrus filled with media and a white light source. Incomming: The incomming missle on the right is a hollow isoserface and a small sphere filled with media and lit with a light source so that it appears to be an incomming missle leaving a smoke trail. City Lights: These are high ambient spheres. Foreground: The building structure, benches, and table are isosurfaces modified to make them look weathered. Wood and stone textures were randomly positioned to add to the weathered look. There is a dim fill light placed above the rafters to help light the roof. Chimes: The design of the chimes on the left were taken from a home and garden magazine. A series of spheres were combined using CSG and joined together with some small cylinders rotated at just the right angle. The chimes are attached to the roof with several torri chain links. Lantern: This is a scaled sphere, CSG'ed with a cylinder to make it hollow, textured with a gradient y pigment map and a normal crackle pattern. A light source is made to look like the lantern. Light fading applied to an area light was used to light the foreground. A secondary spot light was needed to shine on the lantern for the crackle pattern to be viewed properly. A cylinder textured with a spiral pigment map and a spiral normal was used to make a rope to connect the lantern with the chain links and the ceiling. Spider Web: Thanks to Chris Colefax, a web could be placed in the rafters. Rugs: Thse are a couple of scaled boxes with a layered textures. The first box has a fringe texture. The second box has a gradinet x and gradinet z textures to create a matted look. Crystal Ball: This is a hollow sphere given glass characteristics which contains another sphere with a transparent image map of the grim reaper applied. Crystal Ball Stand: A sphere sweep object rotated and duplicated 3 times, textured with a nice silver texture. Grim reaper: Another image of the grim reaper was applied to a box and the transparency was set so that the image could be bairly seen. There was little difference between the regular render and the render with raiosity. I suppose there would have been a bigger difference if the sky had not been so dark. IfranView was used to convert the PNG files to JPG.