EMAIL: kcalder@ic.edu NAME : Kyle Calderhead TOPIC: Dreaming COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT TITLE: Pipe Dreams WEBPAGE: COUNTRY: U.S.A. RENDERER USED: PoV-Ray 3.1 TOOLS USED: MS Paint (conversion to .jpg) RENDER TIME: 46 minutes HARDWARE USED: 1.5GHz Pentium 4 (256MB RAM), running Win98 DISCLAIMER: This is a first entry, and I don't really expect to compete with the heavier hitters. However, I would really appreciate some _constructive_ criticism about how to improve my overall technique. IMAGE DESCRIPTION: Never having done something like this, I tried to opt for something simple -- no fancy modelled patches, etc. I've tinkered with PoV-Ray a little over the past few months, but this was my first serious "let's learn how it works" project. So as I was saying, simplicity was key. Tossing around the idea of "dreaming" for a while, the phrase "pipe dream" came to mind. That kind of stuck, seeing as how pipes are nice and geometric, and the general idea was hopefully different enough that I wouldn't be completed embarrased by others who did the same thing, only _much_ better. Once the literal side of the brain kicked in ("What _would_ a pipe dream about...?"), the rest was just a matter of laying things out. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Nothing particularly fancy -- about the most complicated unit are the elbow joints, which are composed of a three-unit blob, along with the prisms for the bolts and cylinders for the ends (and also for clipping purposes). Everything else is pretty straightforward -- cylinders, prisms, spheres, polygons, and one cone (for the fountain). The water in the fountain comes from several "arches" (inspired by the PoV-Ray example of the same name) which are obtained by the difference of two paraboloids. All of the textures are just standard PoV-Ray ones, with a good bit of tinkering thrown in to find something I liked (or in some cases, that I could at least live with -- particularly the "rusty pipe" texture, which was okay, but never struck me as quite right, as well as the not-so-crumbled mortar where the pipes met the walls).