EMAIL: info@michaelscholz.de NAME: Michael Scholz TOPIC: Fortress COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Go away! COUNTRY: Germany WEBPAGE: http://www.michaelscholz.de RENDERER USED: 3DStudioMax TOOLS USED: Photoshop for texture preparation, copyright text and jpg-file RENDER TIME: 1 minute 19 seconds HARDWARE USED: Dual PII400, 256MB Ram IMAGE DESCRIPTION: You can find this fortress in your neighbourhood. Have you ever wondered what's going on behind that barbwired fence? What secrets are hidden behind the old planks? Yes, you've heard rumors... but can they be trusted? Sometimes you get the creepy feeling someone's staring at you from inside... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Modelling The wooden fence I drew as splines and then extruded them, and renderable splines where used for the barbwire on top. Simple cylinders make the iron grid in front, and the lamp post is a spline-outline rotated to make a mesh. Shrubbery is made out of renderable splines, too, with opacitymapped planes for the leaves. And that fellow behind the fence is a simple extrude spline silhouette, that's all. Easy, huh? Texturing Most time went into texturing the fence. Making the rotten wood maps with the graffiti was quite a complex photoshop- task. In the zip-file you will find several fence mappings to show you the steps from "new & clean" to "old & dirty". If you have questions regarding this procedure just e-mail me, and I also recomend the tutorials on www.dvgarage.com. Lighting Unlike with my past submissions this time lighting is very simple. There are only two lights in the scene: one redish spot from above representing the streetlamp, and a blueish directional light from the upper left to represent a moon.