EMAIL:dbrown2k@hotmail.com
NAME:David brown
TOPIC: Contrast
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: Lest we forget
COUNTRY:England
WEBPAGE:
RENDERER USED: 3DSMAX
TOOLS USED:Bryce2 (sky background), Rhino3D Beta (all meshes), 3DSMAX 
(compositing & rendering)
Faces: 1583338
RENDER TIME: 00:43:08
HARDWARE USED:200Mhz pentium, 64Mb RAM, 469Mb Virtual

PLEASE NOTE: my computer clock is permanantly set to '4 sep 98'
if confusion of creation dates arrises

IMAGE DESCRIPTION:the picture shows the fields of flanders on the left with 
first world war
battle field with the mother MkI tank on the right.

TIME SPENT IN CREATION:57 Hours

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
i started out searching the net for pictures and photos of the first/second 
world war
trenches and eventualy came accross the tank.jpg painting and a couple of 
photos of
poppy fields, then i needed some more of the detail of the tank so i dug up 
some more
photos of the net. now that i had several views of the tank i could begin to 
model it
this was done in Rhino3d Beta. so i started with the tracks and then added 
the rest of
the detail. then i exported it into a Kopy of 3Dmax (i do not support 
pirating but
when you are a first year uni student there are some exceptions, if anyone 
from kinetix
reads this i will purchase a copy when i can afford it ie. four years time). 
once
imported i UV maped each visable face and using a copy of paint shop pro 
made a mask,
colour map and bump map for the rivits see the example jpg in the zip. these 
were then
re-encorporated as part of the material, allso using the speckle and bump to 
create
the apperance of rust. the sky was made in bryce2 as one of the basic skys. 
the tree
stumps in the background was taken from a photo of the first world war. The 
ground was
made in geomagic which is a usefull free program for Rhino3d. the popy field 
was a
matter of making a simple disk which was then spread across the gently 
undulating field
also made in geomagic using the scatter modifier in max i made two lots of 
5000
instances of the poppys and assigned them a poppy like map. i repeated the 
process
for the grass/stalks. the small shrubs were also created in rhino and are 
simply
modeled by creating one leaf and mirroring it around its center then 
changing some
of the leaves with scale 1-d, so they stick up at different angles. the 
skeleton
is not mine and was obtained from 3dcafe, many thanks to whoever the creator 
is.
lighting consists of one yellow spot-light with three blue omni's this 
combination
seems to simulate natural light fairly well. other tricks: when using the 
material
editor i ran out of spaces for materials as there are 16 maps just for the 
tank,
so for the shrubs and the skeleton i used the alredy used materials but 
because the
objects weren't UV maped i could use the basic setings for colour and 
glossiness.
the bullet casings were manualy skatered and applied a colour from one of 
the
UV-mapped colour maps. one more thing (I Hate
                               _____    __      __         _
		     \|/         |      | \     |  \  /   / \
		     /|\         |      |_/     |  _      \
                                 |      |       |  |       \
                          <>   \_/      |       \__/     \ /
they never do justice to anyones images!)