EMAIL: ojamies@iobox.fi NAME: Tuomas Ojamies TOPIC: The City COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Before The Storm COUNTRY: Finland WEBPAGE: www.helsinki.fi/~ojamies/graphics/ RENDERER USED: Povray TOOLS USED: sPatch, LeoCAD, Wcvt2pov RENDER TIME: 23 min HARDWARE USED: Pentium 400 MHz IMAGE DESCRIPTION: It was before the fever - the storm. It was the most horrible storm ever. People were going home to wait rain or wind. They got rain and wind. But the storm was only beginning, few years after came the fever witch threatened whole Empire. After that came the great fire, witch destroyed most of The City. - Samout the Dirty, historian DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Idea to this images was from Emit - MUD developed by friend of mine. Emit has huge world with accurate historian and lots of stories - only waiting someone to put it on colour. I tried to have a bit more complex structure in this image. Instead of one main object I have now three (TheTower, TheBridge and TheTemple) and I like the result. TheTower at front is interesting object. Changing some variables can make it look guide different. Brick measures, angle of roof, width of window, total brick layers in tower... Still TheTower doesn't look as I planed. Colours are terrible. The dark inside of Tower was hard. Other shadows in scene are very weak but inside TheTower was supposed to be guide dark. I have rgbt <0,0,0,.5> texture that makes the effect =). Bridge was easily done after I decided to "forget" one small detail. Engineers should notice something weird in TheBridge. TheTemple is simple box-cylinder object - nothing fancy. It looks still quite nice. Boats and humans were made with sPatch and converted to triangles. Great tool! Humans in this scene are so small (.35 units tall) that patches didn't work. Perhaps I found accuracy limit of Povray? Final touch is not good. Colours are not what I was trying to get and I faced the gamma-problem fist time. If this has awful gamma please tell me what to do differently. I still have long way to go. - Tuomas "Gutterman" Ojamies