EMAIL: peter@table76.demon.co.uk NAME: Peter Murray TOPIC: City COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: The encroaching city WEBPAGE: http://www.table76.demon.co.uk/POV/ COUNTRY: England RENDERER USED: POV-Ray 3.1g.r1 Macintosh PPC TOOLS USED: Lots of sketch paper DeskDraw for the unreadable credits RENDER TIME: 1 hours 29 minutes 21.0 seconds (5361 seconds) HARDWARE USED: Apple Macintosh G3 300MHz Desktop IMAGE DESCRIPTION: DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I've decided, as a challenge, to try using one basic setting for all my IRTC entries in the year 2000. I don't know if I'll be able to do that, but for now I'm working on an English village. The hope is that at the end of the year I might have one large detailed setting I can use for non-IRTC use. So I read that this topic was "City"... how do I do a "City" in a village? The answer: Cities gobble up nearby towns and villages! So I took the village forward to 2070. The old ruined castle now has a dome built over it to protect it, and also to generate a hologrammatic castle, recreating the old one. There are several office blocks on the other side of the river, and a large construction site where newer buildings are being built to destroy the village's environment forever. The landscape, castle and church were modelled for the previous round, as were the people. The trees were modelled for earlier rounds. I think everything else in the scene, including the roads, is new for this round. I know about Chris Colefax's city-building file, and I like it, but (a) I wanted buildings and roads to follow the landscape, instead of being on a rectangular grid on a flat landscape. (b) It felt like cheating to use it! So nothing in this entry is taken from that. Visible in this image therefore are: The church, which couldn't be seen in the "Ruins" round. From other angles, the church looks better. The graves aren't as good as I wanted them to be, but they're not very large in this scene. The people in the churchyard aren't very visible, even if you know where they are. Old riverfront houses. I spent too long modelling these - just as well that I didn't put any more detail in, as they're so far away. They're meant to be several centuries old. The ruins of the castle demolished some two hundred years ago. This hasn't changed much since the previous round (note: castles that were demolished centuries ago don't have rubble around them - it's all been taken to build other things!) but the ruins have been overlain by a complete (and transparent) unruined castle hologram. The dome makes it hard to see the difference between the ruins and the hologram. If I'd realised, I wouldn't have made the hologram transparent, since that increased the render time by a lot. Office blocks which have been built recently. These have more detail than is visible. (This entry has an unfortunate mixture of objects with invisible detail and objects where the lack of detail is all too visible.) Buildings "under construction". The vertical supports were there in closeup, but have somehow vanished. A couple of buses I admit these aren't very futuristic. Several cars, one of them flying overhead. These were a late replacement for a present-day car model I used in the earlier versions of this entry. I just wanted something that looked futuristic. An advertising hoarding (or billboard) It's got the credits for this entry, but it's too small to read. It says my usual: 'pdmcity.jpg Peter Murray © 30Apr2000 "City" Internet Raytracing Competition'. Several roads, which have trouble following the landscape :-( . The include files that set the height values across the landscape have been left out because they're so large. One of the macros will create flat landscape blocks anyway. I think the zip file includes the other files needed.