EMAIL: flori76@yahoo.com NAME: Florian Wolper TOPIC: Ruines COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Intihuatana COUNTRY: Germany WEBPAGE: RENDERER USED: 3D Studio Max TOOLS USED: Shag Fur, Adobe Photoshop 5, Bryce 3D RENDER TIME: 8:33 min HARDWARE USED: Pentium II 400, 128 MB Ram, Scanner IMAGE DESCRIPTION: This Intihuatana (altar) is located in the ruins of Sascuahuaman (temple of the moon), near the lost city of Machu Pichu. Because it is in the temple of the moon I decided to create this backround and to prduce a night scene. It also helps to hide details; so your fantasy can do the missing parts in the picture. And, without too much details, the picture does not look so unreal and computer-like. The use of the Intihuatana is not very clear, but it is supposed to be an astronomical instrument or an alatar to sacrifice human beeings. You can find the original place, when you do the Inca-trail, between Cuzco and Machu Pichu. But it is very hard to get there, and I am not sure, if the guided groups still take the way to this temple. (I did not visit this place, I have just heard a description, so please don't ask me.) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: First I created a surface and applied a noise-modifier. Then I put there some boxes, to create the walls. I also used a particle array with instanced geometry to produce even more stones sprayed around randomly. Then I placed the semi-round boxes and applied different tree-textures. The next step took place in Bryce 3D. It was just the matter of 30 minutes to create a nice night-scene. It was rendered and used for the backround in the 3D Studio. Now I placed some lights (slightly blue) in the scene. Notice the one, which lights the altar and nothing else. This is to produce a better feeling of depth. (Also notice the dark hills in the backround. They have been done with the same objective). The last thing was to apply the atomspheric effect of the plants using shag fur. To create a better night-feeling I used a very slight blue tinting to render the hole scene. The hole work took me about 10 hours.