EMAIL: christophe.bouffartigue@libertysurf.fr NAME: Christophe BOUFFARTIGUE TOPIC: Ruins COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: COUNTRY: France WEBPAGE: not yet. RENDERER USED: Megapov 0.2 TOOLS USED: XV 3.00 (for jpg conversion). reorient.mcr by John VanSickle. RENDER TIME: ~ 9h00 (~ 2h00 on a Pentium@188MHz) HARDWARE USED: HP VISUALIZE B132L+ under HP-UX 10.00 IMAGE DESCRIPTION: How to visualize the effects of water erosion in real-time ???? In a few minutes, this castel will be totally in ruins... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Isosurfaces !!!! Almost evrything you see on this picture is an isosurface (or CSG of isosurfaces). Pretty simple, indeed, with a massive use of noise3d() at different frequencies. See the code in iso_utils.inc & plage8.pov. The little stones are blobs with 2 components and the bucket is simple CSG. A part of the water texture uses the Fresnel reflectivity model of Megapov. The other part is filled with a very low-sampling media, that gives this roughness. Rendered with radiosity.