EMAIL: danroot@juno.com NAME: Daniel Root TOPIC: Imaginary Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Ship in a Bottle COUNTRY: U.S. WEBPAGE: members.tripod.com/danielroot RENDERER USED: POV-Ray 3.1 TOOLS USED: Moray 3.1 (unregistered), Spatch, Paint Shop Pro 5 (for mug text only) RENDER TIME:15 hours 28 minutes 48 seconds HARDWARE USED: Cyrix 686 200Mhz w/72MB RAM IMAGE DESCRIPTION: With child's twinkle in my eye I stare at my ship I have sailed cross time To distant lands and men Yet "dragons live forever But not so little boys" What once my valiant St. Mary Sleeps at bay upon my desk But a shimmer of gold upon her deck Recalls ancient treasures found Perhaps little boys live forever To sail to distant lands and men Cross time and imagined seas And so in my imaginary world I stare at my ship With child's twinkle in my eye ~~~~~ DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Starting, of course with the idea, I sought first to make what I thought would be the hardest part- the ship. I'd seen some pretty good things coming from SPatch, so I gave it a whirl. It worked like a charm and in a few days' spare time I had a ship and a bottle and a cork. But where to put my new creation? I decided it was time to check out the new Moray and spent time trying to figure out the new Inverse Kinematics so I could make a nice gooseneck lamp and desk scene. It took a little doing, but I finally figured out how to make a lamp that didn't twist up into a garbled knot when I moved the light. The trick is low dampen values under the rotate section. This is a pain when you have to set values for 40 little "vertabrae." The lightbulb is a point light plopped in the center of a shadowless, translucent sphere. A slightly reflective finish on a brown color made the thing look exactly like the one by my bed. A simple plane would work for the desktop, and Moray's texture editor let me whip up a wood texture for it. Still, something was missing. The mug with a pen and magnifying glass worked out to break up the remaining space. Caustics on a clear flattened sphere worked for the lens. The mug is simply an image map with slight reflection put on for a glazed look. As a side note, the phrase "art is alive," is used for several reasons, one of which is to reject the late 20's Dada movement's claim "art is dead." I pondered something in the background, like a window, but decided the negative space worked, and helped lead the eye in a nice curve. Anything else would be too busy. Back in Pov-Ray I fine tuned positions and scales, put in refraction and caustics. I let the thing render while I slept and in the morning I would figure out what I needed to do to fix it. This, it turned out, was the hardest part, simply because every change took at best half an hour to see, using a tiny 80x60 render. More subtle changes, I needed a 10 hour render. After making sure it worked compositionaly, and that all the materials were where I wanted them, I let it do it's final render.