EMAIL: pvossos@otenet.gr NAME: Panagiotis Vossos TOPIC: Great Engineering Achievements COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Ain't Talkin' About Speed COUNTRY: Greece WEBPAGE: http://users.otenet.gr/~pvossos RENDERER USED: POV-Ray 3.02 for Windows 95 TOOLS USED: sPatch 1.3,Moray 2.5b,Fractint 19.6,wcvt2pov,canson paper. RENDER TIME: just under 40 minutes at aa 0.1 HARDWARE USED: Cyrix 150 MHz,32 MB RAM IMAGE DESCRIPTION: You may think that this is off-topic,but I got the idea while I was reading an article about the fastest motorcycles of all times.This is the Moto Guzzi V8,by far the fastest bike back there in 1957,which is a BIT of an engineering achievement.Revolutionary for its time, the V8 achieved 286 km/h ( quite good in 1957,isn't it ? ) and still remains one of the most exotic and mythical motorcycles of all times. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The whole approach to this image was : 1)Create the patches in sPatch and export to pov and dxf 2)Pass them on to Moray as raw triangle shapes 3)Having the patches as a base,create all the csg stuff and put on them some basic textures 4)Export to pov and start the hand coding.This part was essential to override the limitations of moray. Specifically : # The raw triangles got replaced by the bicubic patches created in step 1 (while the transformations were kept identical of course).This was done for better image quality and memory preservation. # Some simple loops were created for the wheels # The final textures were created,tested and finally applied to the objects. Unfortunately, the final scene is far from what I had originally in my mind and the only reason for it is TIME.I know that some things really suck (especially the cheap background plane with the italian colors),but I han no other choice. This is the first time I enter the IRTC and it's all been great fun. I will be more than happy to help if you have any problems or questions using the source code.