EMAIL: sbaker@tiac.net NAME: Stephen C. Baker TOPIC: Childhood COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Bikers.jpg COUNTRY: USA WEBPAGE: http://www.tiac.net/users/sbaker RENDERER USED: Raydream Studio 3.0 TOOLS USED: Tree Druid, Detailer, 4Elements RENDER TIME: appx. 1.5 hour HARDWARE USED: Pentium 200 Mhz MMX 64 Meg mem. IMAGE DESCRIPTION: This is a model of a 2 year old's tricycle and a small girl's bicycle, complete with training wheels. The scene is depicted in front of a realistic model of my house. Complete with the poorly cared for front lawn. Childhood? I think there is something special in going up and down the streets in you neighborhood with your bran new bicycle or tricycle. No school, summer, and a brand new set of wheels. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I had my daughters tricycle in my study for a month. I measured every inch of it and transferred all those measures over to Raydream Studio's modeleler. The textures and bump maps I used for the tricycle I modeled by hand using Detailer. I used a texture map to get the white on red paint for the main frame. I then hand painted a label to look exactly like the same label as on the tricycle. The back stand uses a hand painted bump map to simulate the ridges found on the real tricycle. The bicycle I got from a picture in a Caldor's flyer. I liked colors and I do not think it will be too far off in the future when I will be buying her something like that. Since I already finished the tricycle I borrower some of the parts to construct the bicycle. The padding texture came from Rasydream's fractal procedural shaders. The house was straight forward modeling using various rectangular cubes. For the iron railings I used Raydreams twisting feature in the free form modeler. The only place in the picture where I used a 'canned' texture is foe the brick foundation. I gave up trying to texture realistic looking cinder block. The results were very un satisfying. The plants and trees came from a Raydream plug-in called Tree Druid. It is something akin to L-Parser but with a much more sophisticated interface and several Tree Druid Shaders. The lawn is made up a slightly bumpy terrain and an infinite plain. The lawn texture came from an idea of Lonnie Bailey. I experimented with the shader setting a bit until I came up with something that looks very similar to by 'badly in need of work' lawn. The flowers are my attempt to model dandelions, which are only weeds after all. I threw in a few clumps a grass so that the lawn didn't look too flat. The sidewalk is made up of simple cubes with a texture and bump map I worked on in Detailer to simulate concrete