EMAIL: pchesser@cheney.net NAME: Preston Chesser TOPIC: Science Fiction COPYRIGHT: I SUBMIT TO THE STANDARD TRAYTRACING COMPETITION COPYRIGHT. RENDER USED: Raydream Designer 4.1 TOOLS USED: Fractal Design Poser, textures created in Fractal Design Painter. There is one texture map from Visual Software's Orbit city collection used as the walls rusty texture. RENDER TIME: 9 hours HARDWARE USED: Pentium 75 with 16 Meg's of RAM IMAGE DESCRIPTION: This sealab picture has been rummaging around in my mind for awhile. I've created the mechanical whale before (but I couldn't find the file so I did it again) but it was always in the water. I couldn't resist putting a live whale outside the window. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This image was done over a 3 week period. I originally was going to do a hodge-podge of vents and pipes on the ceiling, but while playing around with a texture for the floor I serendipidously made this grid texture that I really liked. Since memory was at a premium I created all the separate models in separate Raydream files and then copied them over to one for the composite shot. The railing around the walkway is a curved plane with a texture/transparency map. The water-hatch has the same "watery" texture applied as a color map, bump map and "glow" map. The same texture is used as a "gel" over a light placed facing up from this spot. The two people (one in the tube the other at the control panel) were created in Poser and imported as DXF files. The file size in the native Raydream format is over 8 megabytes. I tried exporting the models as DXF's to include as source but they were over 20 megabytes - the mechanical whale alone was over 5. Many of the textures were created within Raydream itself as procedural "shaders" but I've included some of the bitmaps I used in creating a few of the special shaders.