EMAIL: c9607692@engmail.newcastle.edu.au NAME: Brendan Gregg TOPIC: Science Fiction (Sep-Oct) COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.0 beta TOOLS USED: Terrain Maker RENDER TIME: Final render- 22 minutes HARDWARE USED: The scene was created on a 486DX4/100, and the final render was drawn on "odysseus.newcastle.edu.au" Newcastle University's Engineering department's machine (hence only 22 mins to draw!) IGAME DESCRIPTION: The picture is a Planet Scape with sand, water, and an Astranout standing alone... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Last week I saw the topic for the internet competition was Science Fiction- so I was keen to try drawing something but only had 7 days left to start. I started using Terrain Maker to make a height field for the scape. Then I spent a few days adding textures to it- They are all original textures and took me many days of guessing and reading the manual to get this final result. (The send was originally pink! And it looked awful- So I tried Green and Yellow and Black and by then I was sick of getting nowehere so I just started to guess..) All the scene was put together using a text editor. So the text source included was hand written- no 3d moddeling studios were used as I find them time consuming and inaccurate.. The Moon in the scene is just a sphere with my Moon texture on. WIth a bit of turbulence you can create any pattern!.. If you have ever used height fields- you will have noticed how chunky they get as they get closer to the camera. It took another two days just to smooth the coast ling from a jagged zig zag to the smooth transition created with a lathe object (and by gussing the points!). The stars are created with a luminous sky globe with a bozo random pattern with small white highlights. Then the Astranout was created. He/She is divided up into two feet, two legs, a torse, two arms, a head and a backpack- as it was easy to render these small parts sepratly and make adjustments and then when they are completed to put them all together in one object. (Though I didn't have time to check whether they fitted right- and I think I got the legs y scale too high...) The wrinkled pattens in the space suit are created with texture maps and random pigment maps. Again- all these were created through the text interface by typing in numbers for the turbulence modifyers and pigment details. The actual body is made up from primitive shapes- mostly boxes, spheres, cylinders with a couple lathe, super ellipsoid and torus objects thrown in. No part of the astranout is a mesh object- it is all shapes. Also, no image maps are used anywhere in this scene, all the textures have been discribed mathematically.. And then (after not having slept in 2 days. Creating a masterpiece in 7 days, whilst going to Uni, was harder than I thought!) I ran out of time. Before I could put any space craft or aliens or atmospherics or halos in the scene... But it looks good as is, in fact I think just the scape was better as it seemed more open- less cluttered.. But the astranout had to be in there somewhere. And today (Oct 31st) I went to uni and rendered the final draft on the very fast computers here- Wow! what a difference in speed it was! Then I used a paint bench to sign my name on the bottom and convert it to a JPG less than 250K.. (Theres a thought- did they want us to sign our images or what?) And thats all it took- 7 days from 1 hour to 12 :Q hours a day, and a little experience with Povray 2.0. And whats more it was fun to do! Enjoy, Brendan Gregg 42!