EMAIL: meijome@primenet.com NAME: Todd Meijome TOPIC: Science Fiction COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.0beta TOOLS USED: PovSB 0.99h and MS-DOS Edit RENDER TIME: approx. 4.5 hrs. HARDWARE USED: 486dx33 w/12 MB of RAM (don't laugh, it works) IMAGE DESCRIPTION: Two robots (or Mechs, if you know what I'm talking about) proceeding toward an off-screen defender at night. I tried to keep the image and the objects within fairly simple. I also used a triadic color scheme (roughly the primary colors, if you hadn't noticed). I would have to say that I'm fairly pleased with the end result, but I would like to add more detail to it in the future. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The image was not preconceived. It just happened while I was fooling around in PovSB. It began with the arms (the missiles, etc.) and then I added the torso (or the head). Most of the body parts are CSG objects that evolved as I added or subtracted from a simple object. The only parts that aren't CSG objects are the football shaped ones (the missiles, cockpit, and part of the arm/missile launcher). The different objects were created and finalized in PovSB and exported as PovSB objects. A list of objects will follow and are included in the attached source zip file: Arm/Missile Launcher Head/Torso Upper leg Lower leg Foot These objects were then imported into seperate scenes where I created the two robots (one apparently standing still, the other taking a step) and then saved them and exported them to POVRAY source. I used MS-DOS Edit to cut and paste the robots and translated them in the final source file where I added black fog, some explosions, laser fire, and a sort of sandy ground. The lights are placed to make it seem as though the explosions are creating the light (they are emitting halos, but the light just doesn't travel that well). There was a lot of preview rendering in 160x100 to get the scene just right. Unfortunately, since I started so late on it, there wasn't time for me to add other things like dirt flying through the air and craters from the explosions. I was also thinking about adding more detail to the robots like a grill on the block above the gun turret and some grooves on other parts of the torso and arms.