EMAIL:bbowen@cswnet.com NAME: Barrett L. Bowen TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POVRAY 3.0 for Windows. TOOLS USED: L-Parser, Suds, Paint Shop Pro, G.U.M., WCVT2POV. RENDER TIME: Time For Parse: 0 hours 5 minutes 20.0 seconds (320 seconds) Time For Trace: 45 hours 16 minutes 20.0 seconds (162980 seconds) Total Time: 45 hours 21 minutes 40.0 seconds (163300 seconds) HARDWARE USED: 486DX2-66V IMAGE DESCRIPTION: Summer is green. Unlike spring however, it is also HOT! You might think it would cool off some after a summer shower but as the roads start to dry, it just gets muggy. There's no better way to cool off than splashing around in a cool creek out in the middle of nowhere. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The trees were custom designed in L-Parser. I modified "tree05.ls" as follows: 1. Added twist to the trunk using a tight spiral. 2. Subsitituted the triangle leaves for the better leaves in "tree01.ls. 3. Added some pitch to the leaves so they wouldn't be so flat. 4. Scaled them larger to create the effect of more foliage. 5. Added more leaves. The tree was generated using the command line options: -i -3 -xcylin This generated a .dxf file with smoothly connected polygons which I then converted to a POV mesh with WCVT2POV using a scaling factor of around 1. This tree then became a SudsObject to create a forest of 500 trees. The Suds output file was hand edited to remove all references to textures, and to add a little random tilt and rotation to each object, as well as to remove trees from the road. A scaling range of 2-5 was used so the resulting scaled trees are from 20 to 50 ft high ( where 1 unit = 1 ft ) The low-water bridge is comprised of two heightfields created in Paint Shop Pro. I just drew cracks and used the Crayon to rough up the surface and then used the smoothing brush to create irregular sloping edges. I created a rock wall texture from the "pp9.bmp" distrubuted with POVWin 3.0. It is used as both an image_map and normal_map. To prevent too much repetition of the pattern I mapped two arbitrarily scaled and rotated versions into a bozo pattern to create the creek bank. The rocky hillside is simply this same pattern scaled larger and mingled (again, via bozo texture_map ) with a grass texture. The technique of mingling textures is used several places: mud on the bridge, grass in the ditch, rocks in the grass. I recomend the technique. The two gals about to get into a splash fight are Fractal Design Poser models converted from their .dxf state with WCVT2POV. I don't have Fractal Design Poser (yet) but I found these two models on America Online ( Thanks to Eric Holbrook and Leee 2 for uploading them ). I created their wet hair in GUM with a bezier patch and saved two versions of it for convenient placement. Oh yeah, there are a few dead leaves floating on the water. They were created in L-Parser as well. I simply generated one from the tree by itself using the techniques above. For the sake of memory, I reused the same Suds file and scaled it smaller for placement. I'll gladly answer any other questions via the e-mail address above, or via Batronyx@aol.com. ^"^