EMAIL: nk80300@ltu.edu NAME: Nathan Kopp TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray TOOLS USED: Moray, Paint Shop Pro 3.0 RENDER TIME: Approx. 7 hours HARDWARE USED: Pentium 75, 24Mb RAM IMAGE DESCRIPTION: "Summer Breeze" It's evening after a long day of work out in the hot sun. You finally have a chance to relax and cool off in front of the fan with a popsicle and a tall glass of pink lemonade. Laying on the counter is a squirt gun left behind from the kids playing. NOTE!!!! The source files included are for the newest version of the scene, which looks much better IMHO..... I didn't have time to render it (with moving back to college and all) so I submitted the newest version I had on hand. Enjoy! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This image was modelled using Moray 2.0. I then added some POV 3.0 features such as fade distance on the two buoy lights and superellipsoids instead of boxes for the squirt gun. The textures are the standard include textures with some slight (but time - consuming) modifications of my own. Finding the perfect texture is the hardest part of tracing, IMHO. The water texture is quite unorthadox, but it looks the way I want it to from the current camera angle, so I decieded not to mess with it. The image maps were created using Paint Shop Pro 3.0. I attempted to replace Moray's rotational sweep of the glass with POV 3's "lathe" object, but for some reason I couldn't use negative x values in the lathe. Since cubic_splines don't connect the first and last points to the curve, I needed to specify negative x values for the first and last points for the glass to take the proper shape. So I just left it as thousands of triangles. Oh, well. (I personally was surprised that light refracted correctly through the many triangles that make up the glass. Good programming on the part of the POV-team.)