EMAIL: bg@hub.ofthe.net NAME: Brandon Gamblin TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: PovRay 3.0 for Dos TOOLS USED: Breeze Designer 2.0 and Microsoft Paint for signature. RENDER TIME: approximately 96 hours. HARDWARE USED: Pentium 166mhz IMAGE DESCRIPTION: This is a robot sunning himself on the beach (I have no idea why a robot would be sunning himself, but it seemed like a cute idea). On one side of him is a bottle of Copper Tone (a little robot humor) and on the other side is a bright red umbrella held by a rusting pole. He feels a cool breeze and starts hearing a soft rumbling behind him. As the shadow of a tidal wave falls over him, he looks up in realization. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The robot is about 23 cylinders, 5 cones, and 14 spheres. I created and modeled the whole body before realizing that little of it would really come out in the picture. Oh well. The elbows, knees, shoulders, and eyebrows are textured with Gold_metal. The eyes are textured with the Silver (color only, no finish). His sun visor is in two parts. A torus for the visor band, and a disc for the visor blade. Both colored green. The Copper Tone Bottle is two cylinders (one for the label, one for the spout) and two spheres (to round out the top and bottom). The label itself is image mapped from a TGA file "label.tga" which I created in Microsoft Paint. The umbrella is a red sphere with a clipping plane and clipping spheres to round out the edge. The pole of the umbrella is a cylinder with the texture Copper_metal (I think it's copper, it might be bronze). The ocean was a plane with the texture map of waves, and the beach was a plane with the texture map of light_tan (bumps lightly added to the normal to give the impression of light sand). The sky was a sky_sphere using one of the skies defined in skies.inc. The hardest part of this scene was the tidal wave. It is essentially four cylinders, clipped by a blob object, and texture mapped with a tweaked wave. The blob object gives the cylinders a wave-like rise and fall. I would like to acknowledge Jim Saunders for his help with this wave. The most computationally intensive portion of the scene was the cloud I put inside the tidal wave. It is a transparent cylinder with a dust halo inside. The final render was much too light on the cloud, but I didn't have time to create another one. I got in late to the competition, and the image takes almost a week to generate. Everything except the cloud takes 3 hours to render. The cloud takes the other 93 hours. Wow!