EMAIL:m1m@wow.com NAME:MaryAnn Mandell TOPIC:Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:WinPOv 3.0 beta15 TOOLS USED:Moray RENDER TIME:apox 4 hours HARDWARE USED:pentium 100 IMAGE DESCRIPTION: At exactly 10:30 P. M. on July Fourth, I knew what I wanted to do for this competition. Fireworks! I just returned from the annual display and wanted to share the excitement of watching the fleeting fragments of light illuminate the sky and reflect from buildings and water. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: After doing lots of studies with WINPOV 3.0 betax, I ended up using halos to create the fireworks. I used Moray model a large globe using spheres to represent what I call fireballs and a globe of cylinders to represent what I call flares. The street lights are also halos. Then I had to go to WinPov (Moray does not do windows or halos ) in order to create the halos. I am aware that they do not look exactly like fireworks, they do have the essence of that sudden flash of light. The city (which has no relationship to any real cityscape) was modeled and textured using Moray. The shore is the difference of a large cube and cylinder with another large cube to simulate the water. The buildings and windows are cubes that were carefully scaled and placed so that I could use as few of them as possible and yet look as if the city was big. There are one thousand,eight hundred and ten objects in this scene, so all the city textures are very ambient to cut down on the need for lighting which slowed down rendering.