EMAIL: svalstad@sn.no NAME: Stig M. Valstad TOPIC: Time TITLE: Two Minutes to Midnight COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Polyray v 1.8 TOOLS USED: Editors: Q v 3.0 for DOS and Joe v 2.2 for Linux Heightfield manipulation: HF-lab RENDER TIME: Main image: 9m4s, top closeup: 3m5s, bottom closeup: 5m18s HARDWARE USED: Cyrix 6x86 100 Mhz, 32 MB RAM IMAGE DESCRIPTION: A sinister clock. The pendulum is an executioner's axe, the weights are guillotins, the adornment at the top of the clock is a hangmans noose, etc. This picture is rather dark, and is best viewed at night. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started with the pendulum, wich was a little tricky with all its curves. The pendulum is of course inspired by Poe's The Pit and the Pendulum. It's still basic CSG though, like everything in the scene except for the walls, the leaves of the plant, and the blade of the scythe. I generally finalize each sub-part of the scene in its own scene file before i put it into the main scene file. That way I can make frequent test renderings without the process taking too long time. The stones in the walls is a 256x256 heightfield made with HF-lab. The commands used to make the heightfield are: gf 256 norm 0.7 1 zedge 0.7 0.5 The leaves of the plant is a simple height-function, and the blade of the scythe is made of two bezier patches. The scythe turned out to be easier to make than I thought before I started to make it. Just when I had finished my exams and was ready to really start working on my entry for the competition, the CPU-fan caught fire. Irritating when things like that happens, isn't it? I could still work on small things, but any heavy CPU-use for more than a few minutes, and the CPU overheats. Oh, well, it was a good excuse to upgrade the CPU