EMAIL: sci-tag@jcu.edu.au NAME: Troy Growden TOPIC: Time - I guess a Graveyard can be considered a subject related to time (you know - the END of time !) COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: PovRay For Windows 3 Beta TOOLS USED: PovSB 0.99h for all Modeling (Excellent Modeller), Photoshop for Labeling and Converting PovRay For Windows 3 Beta Windows Notepad :) RENDER TIME: 14 minutes HARDWARE USED: Pentium 100, 32 MB Ram IMAGE DESCRIPTION: A Graveyard scene with a rundown, rusted fence. The head stones are leaning and mossy. The ground is weeded, toadstools growing around. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This was made by first creating the various components (the fence, the various stones, the toadstools, each clump of "weeds" etc), then placing them onto the scene, duplicating, and rotating them at different angles to make them look different. There was a BIG problem in that when I decided to put the weedy looking objects into the scene. I tried a variety of other ways of putting weeds/grass into a scene, but the best effect was through creating the clump with a group of very thin cones (12 of them in each), and then pasting them into the scene MANY time! (I can only guess - but povray reports about 34,000 objects -99% of which were the grass objects!) The problem was that even with 32 mb of ram - the modeler was having a hard time diplaying every object - it just took ages to re-draw the scene! After I was happy with the scene, I added the fog effects with the Windows Povray 3 Editor, and notepad. Other Information: I am only new to the RayTracing Scene, but am really keen to learn as much as possible (ie any pointers, info, anything would be GREATLY appreciated!). This is my first scene. :) 15/5/96